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(+1)

This is a very well-made Castlevania-like game. And I was surprised by how long it was, three full levels with a boss included at the end of each one! The aesthetic is superb, and the music sounds lovely. This feels really like a japanese-themed Castlevania-like that could have been released for the Game Boy. I was surprised by the variety of enemies and how you reinvented classic Castlevania enemies as yokai. And I want to highlight the epic feel of the third level. In fact, the level-by-level progression is very cool, starting at the outskirts of the manor, then exploring inside and finally jumping and slashing enemies on the rooftops!

Unfortunatly,  I experienced some lag while playing, but it was not a big deterrent to the overall experience. I also thought the platforms in the first boss fight were a little harder to see for me, I initially thought they were part of the background, and the third boss I found it a bit too long and easier than the second. Personally, I am not a big fan of bosses where you have to wait for them to repeat an attack pattern in order to have a window for attacking yourself

But overall I had a blast playing this. Amazing work here!

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Thank you very much! And yeah, GB Studio's platformer engine is a bit much for the original GB hardware, hence the lag, and I'll keep those criticisms in mind when desinging future bosses!