Thank you very much!
Michirin
Creator of
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Your best resource to start I reckon is the GBS docs themselves, they're not the most enlightening thing ever, but they'll help, and once you know enough to wanna try some more advanced stuff, you should check out GB Studio Lab, and if you have trouble, the GB Studio discord is mostly pretty helpful!
Though to bear in mind, A LOT of tutorials, particularly in video form, are Outdated As Heck...
Oh and like, being knowledgeable about how the GB Hardware works helps a lot, so by all means, study that as well, this here's a VERY good resource on that: https://www.copetti.org/writings/consoles/game-boy/
I must admit, kinda laughing a bit at your guesses as to why it's lagging lol
It lags because it's a real Game Boy game, and GB Studio's platformer engine is a little too much for the good ol' GB CPU to handle...
But the GBC CPU has double the clock speed than the original GB one, and I'm working on a colour version right now and well... Literally just ticking the colour box and doing nothing else has already eliminated the lag!
Frankly, the only reason why I didn't do it to begin with is because this is the GB Jam, not the GBC Jam xD
There's some serious potential here, the controls are quite polished, but gosh it needs invincibility frames, it feels like I get knocked about into other parts that deal damage every time I get hit, and getting hurt during the hurt animation where I can't move, making some parts feel impossible, particularly with that aggressive fireball spawn rate...
Oh and a visible lifebar would be nice too...
2nd Castlevania clone you played this Jam? There's another one?!?! I should check it out!!
And yeah, I've actually already started working on a colour version of this with some improvements, just activating colour mode alone already eliminated the lag lol (Blessed GBC doubled clock speed)
I'm thinking perhaps a difficulty setting, maybe rework some boss patterns a bit, it's a bit difficult to get melee attacks working on GB Studio cuz projectiles are finicky, and they're the only good way of doing hitboxes of any kind... But I'll see if there's anything I can do to improve that too.
Thank you very much!