Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Michirin

206
Posts
3
Topics
462
Followers
A member registered Aug 02, 2019 · View creator page →

Creator of

Recent community posts

Thank you very much!

I released Kira Kira Magical Stars in April 2024, and very few people noticed...

Congratulations on finishing the game and the boss rush on Hard mode!
Thanks for playing!

Your best resource to start I reckon is the GBS docs themselves, they're not the most enlightening thing ever, but they'll help, and once you know enough to wanna try some more advanced stuff, you should check out GB Studio Lab, and if you have trouble, the GB Studio discord is mostly pretty helpful!

Though to bear in mind, A LOT of tutorials, particularly in video form, are Outdated As Heck...
Oh and like, being knowledgeable about how the GB Hardware works helps a lot, so by all means, study that as well, this here's a VERY good resource on that: https://www.copetti.org/writings/consoles/game-boy/

Thank you very much!

It recovers your health the moment it shows up

The enemies are based on Youkai, which are monsters from Japanese folklore, they show up a fair bit in Japanese media in general, so no doubt you'd recognise something if you've played a game that incorporates Japanese culture, like Super Maro Land 2!

Difficulty is relative, I've seen people struggle with it on Medium...
The real challenge is trying to do a no-damage run on Hard and getting that SSS rank.

Thank you very much!
I'm hoping to make a longer game next

Thank you very much!
Hey, no shame in lowering the difficulty! But still, do your best ^^

Thank you!
There's a trick to the springs, stand in the same space as them, jump, and hold forward the moment you land on them, you'll get a clean jump through them every time!

They're Jam games, there's really not much to them...

Thank you very much!
Those are sprites rendered behind the background ;)

Nope! This is GB Studio!
Glad you like it ^^
And well, those are like those Japanese sandals with a stilt in the middle, y'know the type right?

Thank you very much!
I'm glad you enjoyed it that much ^^

Glad you liked it! Always love to hear of people playing it on real hardware!

Thanks

It was, sadly a port is unlikely.

Yeah, it could, and I'd love to see it running on it myself, but I don't have what it takes to port it myself.

Thank you very much!

Thank you!

The glitch is fixed in the downloadable ROM, but also, I'm currently working on a colour version, and it has no lag!

Thank you!

Glad you liked it!
Working on a colour version rn, btw, and the lag is gone in that version!

Thank you very much!
But also, I'm pretty sure the problem is the enemies being too close to one-another, it's lagging because the GB has to process more than one of them at once. You see how boss scenes don't really lag as much? It's because the boss is the only enemy on-screen.

Thanks for playing!
Btw, this is a real Game Boy game!

プレイしていただきありがとうございます! ちなみに、これは本物のゲームボーイゲームです!

I must admit, kinda laughing a bit at your guesses as to why it's lagging lol
It lags because it's a real Game Boy game, and GB Studio's platformer engine is a little too much for the good ol' GB CPU to handle...
But the GBC CPU has double the clock speed than the original GB one, and I'm working on a colour version right now and well... Literally just ticking the colour box and doing nothing else has already eliminated the lag!
Frankly, the only reason why I didn't do it to begin with is because this is the GB Jam, not the GBC Jam xD

There's some serious potential here, the controls are quite polished, but gosh it needs invincibility frames, it feels like I get knocked about into other parts that deal damage every time I get hit, and getting hurt during the hurt animation where I can't move, making some parts feel impossible, particularly with that aggressive fireball spawn rate...
Oh and a visible lifebar would be nice too...

(1 edit)

No game engine? Wow... You folks are brave lol
And it's an ambitous project at that!

Just a thing... The text is a bit hard to read... Maybe make a larger font next time

Really polished game! Though I'm used to Up = Jump because I love fighting games, I wouldn't use that on a platformer, instead I'd have put jump on a button, and power into up + attack or something, that'd make it feel better.

Thank you very much!

Thank you very much!

2nd Castlevania clone you played this Jam? There's another one?!?! I should check it out!!
And yeah, I've actually already started working on a colour version of this with some improvements, just activating colour mode alone already eliminated the lag lol (Blessed GBC doubled clock speed)
I'm thinking perhaps a difficulty setting, maybe rework some boss patterns a bit, it's a bit difficult to get melee attacks working on GB Studio cuz projectiles are finicky, and they're the only good way of doing hitboxes of any kind... But I'll see if there's anything I can do to improve that too.
Thank you very much!

Thank you very much!
There's still a whole level and boss after that though ;3

(1 edit)

Did it all by myself! And it kinda broke me because there was hardly a moment in the 10 days of the jam where I wasn't working on it >w>';
Thank you very much!

Thank you very much!

So cute!

The horror works surprisingly well!

I dunno why, but I somehow get more of an 80s micro (C64, Spectrum, MSX) vibe from this one rather than game boy, even though it's literally a GBC game lol
Cute game idea btw!

For a Windows/HTML5 game, I do appreciate how fairly accurate it is to GB specs, albeit with maaaaybe a few too many/too large sprites on-screen at once...
The run & gun action is pretty fun, the graphics are well-done, and the music in particular is Really Good! Great job!