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(+1)

A great entry.
Unfortunately there are several places where you can walk right off of the screen and keep walking forever it seems (one place is above and below the entrance to the beach) and the game glitched twice during conversations, stopping me from going any further, (the last time was on the beach after getting the boat back, the guy said it was lovely weather and it just kept repeating, nothing I pressed stopped it) I did get to the island and got that amazing gift in return for my useles, boring broom though... Hahaha
Despite the issues I really liked the dialogue/humour and the art style and missions, which are very (maybe too) reminiscent of Zelda, if it wasn't for the glitches I'd definitely have continued playing

(+1)

Thanks for the feedback! I actually havent played links awakening for the gameboy just yet, I mainly based the artstyle and gameplay off of pokemon, but im glad it was nostalgic for you! Sorry about the bugs, its my first time using godot and also ym first time makinga  dialogue system..   so there where some issues