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(1 edit) (+1)

What a charming and very enticing game. I particularly liked pushing the meaty block with his kicking feet - YEAH YEAH yeah YEAH! The frog was a nice touch too. I really enjoyed seeing him.

There were some real moments of panic. The shaking moon, the chasing block. I thought you managed to reuse the movement mechanics quite well to make some solid gameplay.

If there's anything missing it might be a game over screen for being caught by the moon. I died just as I was going into the tower and it sent me back to the title screen, and I thought that was the game. Luckily I tried it again and found the rest of the gameplay.

What was the importance of the choices at the start?

Thanks for this delightful gem. I hope you come back to it.

(+1)

Thank you! I'm happy you liked it. We had to cut ALOT of what we originally planned because of time constraints. But in the end we somehow managed. I agree that he unskippable cutscene in the first level can get repetitive but I'm glad you played again!

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Hargh harhar gargh har gargh har hargh!