Fantastic! Great work!
Play Far Away
Tower of Sacrifice's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Interpretation of the Secondary Theme | #8 | 4.676 | 4.676 |
Graphics | #15 | 4.622 | 4.622 |
Soundtrack/SFX | #46 | 3.973 | 3.973 |
Gameplay | #50 | 3.703 | 3.703 |
Overall | #54 | 3.919 | 3.919 |
Gameboy Soul | #315 | 2.622 | 2.622 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game meet GBJam's theme?
- Has upscaled 160x144
- Uses no more than 4 colors at a time
- Follows the button restrictions (only uses A, B, Dpas, Start)
Comments
I want to have a deep conversation with your therapist.
Easily one of my favorite games of the jam so far.
11/10 spooky
I couldn't outrun the wall but I'd love to see what else there was! If you ever post a dev playthrough let me know. The game was really well done and super spooky. Great job, looking forward to seeing what else you make.
The wall is an olympic champion, i retried several times to win the run !
Very great ambiance, the art style, the global mood, the music, the dialog, all feat very well in a good gaming moment !
Thank you for sharing this freaky thing.
The graphics are tender and terrifying, and the sound effects fit really well while still feeling retro.
I wanted to keep going into the castle, I might be a frog now, I'm not sure. ^^
Definitely scary. But I have to say, having to keep pressing the button to walk all the time made my tendinitis flare up. The creepy mood of the game is definitely very well defined. Congratulations.
Wow, this game oozes style and atmosphere like crazy, I love it! Way to go with the spooky theme! I just wish I could skip the cut scenes after the first time to get right back into the game. Well done!
What a charming and very enticing game. I particularly liked pushing the meaty block with his kicking feet - YEAH YEAH yeah YEAH! The frog was a nice touch too. I really enjoyed seeing him.
There were some real moments of panic. The shaking moon, the chasing block. I thought you managed to reuse the movement mechanics quite well to make some solid gameplay.
If there's anything missing it might be a game over screen for being caught by the moon. I died just as I was going into the tower and it sent me back to the title screen, and I thought that was the game. Luckily I tried it again and found the rest of the gameplay.
What was the importance of the choices at the start?
Thanks for this delightful gem. I hope you come back to it.
I love your surreal game. It looks great ! Also, I like the visual part of the game.
I love the art direction of this game, it fits the secondary theme perfectly, the controls made sense, and I went to show my friends this game just from the wow factor of it all. The moon has to be my favorite part
very earie, game looks great... text speed could be faster or skippable, but thats just me nitpicking. fantastic gamme overall ≽^•⩊•^≼
Submitted: Frankenstein Reborn
Visually impressive, I loved the dungeon crawl feel it has and how smooth the controls are.
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