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Really powerful writing and vocal performance at the beginning, and cool use of several overlapping whispers to create ambiance! The effect had me noticing different parts of the whispers at different moments and I was really pleased to hear it was procedural and not a loop. The atmosphere was definitely suffocating and I found myself turning down the volume just to try to focus on progression. I would be really interested to see if this game was developed how maybe the whispers grow stronger when the wave of despair grows nearer, or if the whispers could guide you to your objective somehow. Really effective atmosphere, but I struggled too much with the difficulty to see much of the game. Great job, and thank you for making such a cool statement piece!

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Heeey, I am very glad you appreciate the audio ambience! I am aware that the gameplay was not the best, and hopefully next time I will focus more on that! As for the whispers guiding you, that's actually a neat idea that I could one day be used if a similar game was developed. On a bigger scale, of course. 
But anyhow, thank you so much for your feedback and I am glad you liked it despite the underwhelming gameplay! :D

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I wouldn't say the gameplay is underwhelming! I think the mechanics are cool but just a little too challenging for me (bad gamer). It's a jam so a perfect balance is pretty hard to attain, but I think you put forward a lot of cool ideas you should be proud of, especially if you did this as a solo dev! Also in my previous comment the "suffocating" comment was meant as a compliment, but I realize due to the theming of the game it might have sounded more critical than I meant hehe. Congrats again on the submission, this one has stuck with me more than most!