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(+3)

A lot of people are talking up the beautiful art style but i wanna give props for the music..... Really effective, the transition from the gathering resources section to the daily cutscenes always made me lock in. Especially the sirensong segmen t and the savior ending music I found to be really moving and beautiful in contrast with the foreboding ambiance of the normal music. Obscuring some of the options was a really economical way to increase replay value and give a feeling of powerlessness, but like others mentioned I was never wanting for resources at all which made me feel secure despite all the spooky shenanigans. Also, wow, the composition of the settings menu.... You guys cooked hard and deserve all the praise you're receiving.

(+3)

thank you so much for the comment! I'm really glad you liked the music, since the events are random some people never get to see the mermaid event but I made a track for it anyways... So I'm glad someone heard it at least c:  There's a track that didn't make it in the last ritual scenes unfortunately because of a poor audio integration code on my end but 90% of the rest is good so I'm happy! Thank you for playing!

(+3)

The pain of the unimplemented asset........ I synthesized about 10 frog croak sounds that I didn't have time to implement as well ;-;  glad that the majority of your vision here is on display here which speaks to your good practice and time management:) I was lucky enough to get the mermaids on both playthroughs, praise be to t̵̘̻̲͛̽͂h̵̢̭͇̞͍͕̣̟͓̍͋̐̉̍͋͛̉̾ͅe̵͖̔̐̊̔͆͆̏̚͠ ̷̦͖͆̅͌õ̴̼̪̯̘͖̫̫̠͈͙u̷͉̠͗̀͠ṭ̷̨̯͈̼̬̭͇͚͇̂͑s̶̡̛̺̒́́̈̍͂͝͝i̷̛̝̪̱̾̆͛̀̉̇̇̕ͅd̵̨̆́̊͐͗̚̕͘ȩ̸̰̞͕̃r̷̢̮̫̮͋̽̈́̽. hope to hear you keep making cool games!