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A jam submission

Keeper's CurseView game page

A horror style choose your own adventure set in a lighthouse tower
Submitted by Cparadis777, cyanone, SirSunstone, BunEar — 1 day, 4 hours before the deadline
Rated by 19 people so far
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Keeper's Curse's itch.io page

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Godot Version
4.3

Wildcards Used
Did you know, Palette limiter, Watchmaker, Redacted, Unusual Look, Carpe Noctem, One or Two?, Hardcore,

Game Description
You are a lighthouse keeper trying to survive after your relief is delayed

How does your game tie into the theme?
A lighthouse is a tower

Source(s)
N/A

Discord Username(s)
Bunear, ced1613, cyan_one, nohria, sirsunstone

Participation Level (GWJ Only)
5

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Comments

Submitted(+2)

Phenomenal art style! It reminds me a lot of Return of the Obra Dinn. Was that a source of inspiration? I especially like the hue/palette changes.

The writing is also excellent. Would love to play again if you ever turn it into a longer experience with more challenge.

Developer

Thank you for playing! We're happy you liked it! 

Return of the Obra Dinn was a big inspiration, both for some of the ideas as well as visually. 

The idea of making a "Definitive edition" with some more balancing, a longer story and some bug fixes is definitely on my mind.

Submitted(+2)

praise to the outsider!

Very, very cool art style. Any info on how you achieved that?

Loved the transition of turning the page between each choice. The resource gathering mechanics were fun, but I wish it was a little more difficult - I feel like I was swimming in resources throughout.

Developer

Praise to the Outsider!

Thank you for your feedback! We were rushing to get a complete story out, so balancing got de prioritized until the last few minutes (litterally). I wish it was harder too, it would make reaching the climax of the story more  impactful!

As for the graphics, I only know it's shader magic, maybe our in house graphic wizard can answer you!

Submitted(+1)

so balancing got de prioritized until the last few minutes

totally fine, and I’m sure everyone can relate to that lol. Great work!

Developer(+1)

Hello! Graphics wizard here, thank you for playing :)

Most of the illustrations in this game were made in Blender and edited in Krita to remove some of the 3D-ness of it and add some 2D elements. Then I applied the 'Index Colors' filter which maps all values of the image to a limited set of colors, in this case only 3. And that's pretty much it! 

Submitted(+2)

Phenomenal and gripping. Amazing job!

Developer(+1)

Thank you! We're glad you liked our game!

Submitted(+3)

This was one of the highest ratings that I gave to any of the games that I reviewed so far! Amazing job! I included it in my livestream:

Developer(+2)

We're really happy you liked the game! Thanks for including it in your stream, it's awesome to get "real-time" feedback!

Submitted(+3)

The visuals and story are fantastic. Had a lot of fun reading/playing through!

Developer(+1)

We're happy you had fun! Shout out to SirSunstone and Cyanone for their writing and art!

Submitted(+3)

<Beware the truth of the sunken god, by his will the heresy will rise once again, by his demand the flesh shall fall down the bones. to reveal what deemed to stay hidden inside>

One of the greatest lovecraftian experiences I had so far and most probably my secret first place of this jam

The art excels everything I have seen so far in my short span of being part of the game jam community, the sound design fits perfectly with the rest of the atmosphere and overall feeling of that interactive story. I imagine, if Lovecraft would still be alive today, this could have been developed by himself. Thank you for this journey!

Developer(+2)

Thank you! We're really happy to have been able to deliver an immersive experience using a really restricted amount of gameplay element! In the early days of the jam, we were joking that there was basically no gameplay per se, and that the graphics were there so it's doesn't look like a word document! Most of the credit goes to the writing, graphics and sound people, they always make the magic happen!

Submitted(+2)

What a gorgeous, effective art style! The images are fantastic, and I love the scrambled text and hue shifts to set the tone for whether or not I was about to enter or in the middle of a dangerous/spooky situation or walking into a relatively safe one; they were very nice touches to help set the mood. The sound design and selective animation were also very effective.  The setting and situation were gripping and a perfect narrative jumping off point. I wish the jam was longer to see how a more fleshed out resource management system would provide an extra bit to the emotional connection to the narrative.  To accompany that,  I'd love to have more emotional ups and downs with the main character and know how they feel from the experiences they are going through; I want to be wrapped up in the stress of what this person would mentally and emotionally be going through. I realize a lot of that may exist in branches of the narrative I didn't get a chance to explore, so I hope to play through it again and see how different decisions may unlock some unexplored emotional experiences. So glad you all made this, and I got a change to play it!

Developer(+1)

We're so glad you enjoyed our game! We aimed at making the player as immersed as possible so that they could feel like they were the keeper, not playing as the keeper. It was the first time trying out such a narrative heavy game for most of us and we got slightly caught off guard by the amount of work that is!  I personally feel like this game is something that could be expanded upon into a full game!

Submitted(+2)

This absolutely oozes style! Super well done with its tone, art direction and narrative design! Love the use of the interactive music bits/sound design to support the narrative beats. I think my only critique would be that I wish it was a little harder in terms of resource management to lock one out of "just" choosing any dialogue option without immediate consequence. Other than that really great! 

Developer

Thank you! We're glad you liked our game! 

During development, we had to choose between getting a more fleshed out narrative or going harder on the resource management aspect. We chose the former as we felt lime the narrative potential was better than strategic aspect of it. More experience, slightly less game!

Submitted(+1)

Loved the eerie, survival twist on being a stranded lighthouse keeper! Looks like many possible paths in this game. Great atmosphere!

Developer

Thank you! We're glad you liked our game! There is indeed multiple paths, with 7 endings!

Submitted(+3)

i cannot describe how much fun i had playing this, almost all 5's across the board. i was immediately immersed in this world and creeped out, great work guys! i will be replaying the s*** out of this and hopefully won't get the bad ending... (again) 

Developer(+1)

Thank you! We're really happy you liked the game! And you managed to get the bad ending organically? During playtesting, we found it hard to trigger! Let us know if you're able to get all 7 (!) endings!

Submitted(+1)

im a magnet for all things bad, makes sense i would get that ending organically as well LOL. will definitely update if i get more endings!

Developer(+1)

In this case, I hope the bad ending was bleak enough for you! We all had fun writing it!

Submitted(+3)

Now this is a VIBE! This is so aesthetically pleasing and incredible. The atmosphere is on point and I was totally absorbed into the story. I managed to get a good(?) or at least neutral ending despite making some less than optimal choices, so I'm curious what other routes there are to take.

Developer(+1)

Thank you! We're glad you liked the game! 

Survival is winning and as whether your ending was good, we'll let you decide ;)

Submitted(+3)

The art and story for this was absolutely amazing! I kept going back to see what other endings I could get. As a story buff I was enthralled. Great job!