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It was a very nice, small game, and the art is great. Gameboy soul is off the charts since it's running on original hardware, too.

I didn't really have an issue where I was confused by the locations, but that may be because where you are is somewhat inconsequential... You can "solve" the game rather quickly, with no downsides to mass farming of resources before each quest. Then it becomes a matter of navigating in and out of menus. I wonder if that could've been a bit different with, say, fail states as skeletons pop up if you're at the graveyard at the wrong time, fail states involving the witch waiting for too long on your cure... think each search action consuming 1 unit of time, and when you run out you end up in a fail state. 

Still a very pleasant little adventure with a nice little story, felt like an adventure game of old. Great work.

(+1)

nice ideas wit the fail states! I figured it would also be a good to change Elsie's expression in the menu to something scared (also fits the spooky vibe) like "oh maybe I shouldn't be here! eek!). yea the mass farming (even building potions before the  respective quest starts) never really got polished. I also originally build a "wait" menu option to slow the game down a bit and potentially add more cutscenes/content (and to add a 1 unit of stamina back). yea, that got cut too! thank you for checking it out and leaving your ideas! :)