Thank you for taking a look! I would like to revisit the Gameboy / GBA at some point, probably the next time a Jam rolls around. I'll take a look at the metasprite code again. I did take a look at the hblank example so maybe I can verify it helps with the example repo I put in my post.
jeffzzq
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nice ideas wit the fail states! I figured it would also be a good to change Elsie's expression in the menu to something scared (also fits the spooky vibe) like "oh maybe I shouldn't be here! eek!). yea the mass farming (even building potions before the respective quest starts) never really got polished. I also originally build a "wait" menu option to slow the game down a bit and potentially add more cutscenes/content (and to add a 1 unit of stamina back). yea, that got cut too! thank you for checking it out and leaving your ideas! :)
The only other non-gb-studio game I've found (so far) is this one: https://shadowsora211.itch.io/cats-and-spooks I think it is built on the ZGB framework (which I ~think is some common state management on top of gbdk). thank you for taking a look!
very unique mechanic! I think the input/button string would be useful to see on the second screen (or maybe some visualization of the sound? like an accessibility setting for those playing without sound). I am having some trouble on the third level, but it was quite challenging and fun before that! I did need to restart to re-read the input controls. thank you for building and submitting!
agreed on the confusing menus. as all three locations "look" the same, it is impossible to tell which one you are in! well, thank you for at least taking a look! I originally built an exclamation point sprite that I was going to place next to the menu sprites as a "guide" on what to click next. perhaps I should have seen that one through to completion...