Since it doesn't specify how many waves it has I played until wave 10.
The game feels ok for a prototype, but the map feels unnecessarily big.
- The enemy could be more contrast to the background like red or something because the map is too bright it's hard to spot the enemy.
- Hard to find enemies when there are not many of them left.
- More enemies or enemies that carry new types of guns as the wave progresses would be good.
- The wings concept seems cool, but lacking of purpose. Since we could theoretically have a huge amount of guns, maybe have some special ability like sacrificing some of the guns to find the enemy or something.
- It feels weird to see float value like waves or health but not using it.
Still, good job!