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Oh wow! Thank you for the awesome feedback! 

There are definitely a lot of things that need to be improved.

The contrast of the genres of level 1 and level 2 is intentional due to the theme of this jam. Just wanted to accent the "calm", and the "storm" part =) 

About the second stage.. 

- The movement: We thought it would be more obvious for people that you can move the monkey the same way you did in the previous stage: on the whole "floor" area.

- The collider matches the body of the monkey. I agree, sometimes there is no way to avoid the bullets.. But the player can notice that regular bullets do much less damage than lasers and explosions. So if there is an option to get hit by a regular bullet, but avoid lasers and explosions - that would be the right choice, so you can survive longer and "calm down" the dog. Maybe one of the options would be to increase the angle between the bullets in bursts...

- Auto shooting while the mouse button is pressed - agreed 100%, don't have any excuses XD

- Increasing the bullet speed. We were afraid that this stage would be too easy for players (which would make this little game too boring). So "calculating" the trajectory of the bullets was intentional. Now you have to be focused on the gound while shooting a little ahead of the dog. 

Thank you for your feedback!

A lot of what I said sounded like "It's not a bug, it's a feature" XD But the truth is.. We like to experiment, and really appreciate feedback like this!