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radoss

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A member registered May 23, 2023 · View creator page →

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Thank you for your support and kind words! =) This is our second game jam and we are still learning. We have received a lot of useful feedback, so maybe next time we'll do better!

I like the idea, the music and the art! Survived for 18 days, and then drowned =( 

The art is really cool! I thought I could just block the way to the king with the guards, but then the monsters just didn't show up T_T Also had problems with setting up crystals: it seemed like they appeared in random places.. But I still had fun!

Hi! If you like cute little silly/goofy games, here is ours : https://itch.io/jam/brackeys-12/rate/2972621

Sorry, my bad: my volume was too low.. Turned it up, replayed - enjoyed even more XD

Played and rated your game! It was really satisfying =) I would like to play it every time after shopping at the mall XD

If you like cute little silly/goofy games, here is ours : https://itch.io/jam/brackeys-12/rate/2972621

Cool art! Liked the humor and all different kinds of weapon you can choose! I wish there was some music playing in the background.. But I sill had a lot of fun!

Thank you for the feedback =) We definitely need to change and balance the boss fight..

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Thank you for playing and for your stream! +1 youtube subscriber for you =) Also rated your game =)

Cool game! Nice art and really liked the procedurally generated maps! I couldn't read dialogs because the little plants were attacking me.. Also I kept dying on the 2nd boss T_T But still had a lot of fun!

I hope it'll work =) 

Oh, I guess it depends on how the movement is implemented: based on global axis vs local axis..

Hi =) I had some similar issue in Unity. The solution was to make the player a child of the platform object while you are standing on it (if this is a single player game). 

Oh wow! Thank you for the awesome feedback! 

There are definitely a lot of things that need to be improved.

The contrast of the genres of level 1 and level 2 is intentional due to the theme of this jam. Just wanted to accent the "calm", and the "storm" part =) 

About the second stage.. 

- The movement: We thought it would be more obvious for people that you can move the monkey the same way you did in the previous stage: on the whole "floor" area.

- The collider matches the body of the monkey. I agree, sometimes there is no way to avoid the bullets.. But the player can notice that regular bullets do much less damage than lasers and explosions. So if there is an option to get hit by a regular bullet, but avoid lasers and explosions - that would be the right choice, so you can survive longer and "calm down" the dog. Maybe one of the options would be to increase the angle between the bullets in bursts...

- Auto shooting while the mouse button is pressed - agreed 100%, don't have any excuses XD

- Increasing the bullet speed. We were afraid that this stage would be too easy for players (which would make this little game too boring). So "calculating" the trajectory of the bullets was intentional. Now you have to be focused on the gound while shooting a little ahead of the dog. 

Thank you for your feedback!

A lot of what I said sounded like "It's not a bug, it's a feature" XD But the truth is.. We like to experiment, and really appreciate feedback like this!

Hi! Here is our little goofy game: https://itch.io/jam/brackeys-12/rate/2972621  (little note: in case if you get stuck on level 1 there is a solution at the end of the description for the game)

Hi! If you like cute little silly/goofy games, here is ours : https://itch.io/jam/brackeys-12/rate/2972621

Rreally cool concept, I liked it! I wish I didn't have to start all the way back from the beginning every time I failed.. But I still had a lot of fun! 

This was excactly like my regular work day at my previous job!  (Not the part where you escape throught the window XD)

Best. Game. Ever. Made me cry XDD

First I thought the calm phase was supposed to be a tetris-like puzzle XD But then realized you can use those shapes as protection from the shrimp monsters. I like the idea of the flying ship, and the art and the music! And the landing animation is pretty cool! Great job!

Wow, interesting idea - to have some control over a bullethell phase! It was fun but challenging for me to play. But I really loved the concept! And the art! And different types of enemies! And I tried to push the bombs back to the enemies - that was pretty cool! =) Unfortunately I couldn't hear any sounds/music.. But I noticed in the description you credited a sound person..

Hi! Played your game, Storm Disaster, died so many times, but I still had a lot of fun =) And I had a similar idea for this game jam, so I was pretty excited about playing it! Great job!

And if you like little cute silly games, here is ours  : https://itch.io/jam/brackeys-12/rate/2972621

Hi! It's so cool, I had a very similar idea for this game jam, but then changed my mind =) I think I wouldn't implement it as good as you did! Great job!

Hi! Rated your game, really enjoyed it! You deserve more ratings!
If you like little goofy games, here is ours: https://itch.io/jam/brackeys-12/rate/2972621

Yay! I found my old gamepad and played it! And it was awesome! This is very impressive work! Models, shaders, lights, level design.. Great job!

Such an interesting and unique idea! It took me some time to figure out how to play it, but then.. It was rreally fun! Great job!

First person TD = really cool idea! Got 15 waves, 70k score (not sure if it is impressive or not XD))! I wish it had some visual indicators of the towers that are boosted (so I don't have to open the "e" menu to see it's current upgrades). 

It was fun to play! Unfortunately, I played as a single player. But I really enjoyed it!

Awesome game! Very addictive, couldn't stop playing =) Great art, cool music, cool mechanics, matches the theme 100%. I just wish there was a way to cancel a building before it was built (I accidentally scheduled wrong buildings a couple of times).

Cool atmospheric game!

I just read the description. I probably put the letter "M" into the input field.. Should've read the description first

Feels like I just watched a short film. Cool atmosphere in the game and good voice acting!
It showed the end screen before I finished the mini-game with the lady on the phone (I was not the brightest player XD). But it was still showing the input field on top of the end screen, so I was able to finish the game anyway.

rated NazimBekhat,

And I just noticed, the author of topic and I already rated each other's games =) sorry for the confusion.   And here goes that song in my head: "welcome to the Goblin' cafe"

Such a nice pixel art and cool music! Fun mini-games =) Great job!

Hi! Here is ours: https://itch.io/jam/brackeys-12/rate/2972621

Thank you, we'll rate yours

Wow, you've implemented cool systems here for buildings and units. I was a little confused while capturing a building: when I enabled "capturing state", and clicked on the building, but almost all of my units disappeard in the building that was on their way (and was already captures). But overall I liked it, great job!

I lived at work. Worked days and nights. Got depressed and got fired. Nice life simulation XD

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It was fun! Great job! Cool visuals, simple controls. Really enjoyed playing it!

A bullet hell genre also was our first choice =) We just mixed it with adventure for extra calmness in the begining XD

The art is adorable! I played it several times: first time failed during the shield phase.. Then read the description, and then played again=) The mechanics is cool, it makes your brain work, constantly making choices, rebuilding your skill tree during the combat, it was really fun!

There is a metal bar on the railing of the steps to the house. You can attach the bar to the bone. 

Thanks for playing!