Thank you for your support and kind words! =) This is our second game jam and we are still learning. We have received a lot of useful feedback, so maybe next time we'll do better!
radoss
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Hi! If you like cute little silly/goofy games, here is ours : https://itch.io/jam/brackeys-12/rate/2972621
Played and rated your game! It was really satisfying =) I would like to play it every time after shopping at the mall XD
If you like cute little silly/goofy games, here is ours : https://itch.io/jam/brackeys-12/rate/2972621
Oh wow! Thank you for the awesome feedback!
There are definitely a lot of things that need to be improved.
The contrast of the genres of level 1 and level 2 is intentional due to the theme of this jam. Just wanted to accent the "calm", and the "storm" part =)
About the second stage..
- The movement: We thought it would be more obvious for people that you can move the monkey the same way you did in the previous stage: on the whole "floor" area.
- The collider matches the body of the monkey. I agree, sometimes there is no way to avoid the bullets.. But the player can notice that regular bullets do much less damage than lasers and explosions. So if there is an option to get hit by a regular bullet, but avoid lasers and explosions - that would be the right choice, so you can survive longer and "calm down" the dog. Maybe one of the options would be to increase the angle between the bullets in bursts...
- Auto shooting while the mouse button is pressed - agreed 100%, don't have any excuses XD
- Increasing the bullet speed. We were afraid that this stage would be too easy for players (which would make this little game too boring). So "calculating" the trajectory of the bullets was intentional. Now you have to be focused on the gound while shooting a little ahead of the dog.
Thank you for your feedback!
A lot of what I said sounded like "It's not a bug, it's a feature" XD But the truth is.. We like to experiment, and really appreciate feedback like this!
Hi! Here is our little goofy game: https://itch.io/jam/brackeys-12/rate/2972621 (little note: in case if you get stuck on level 1 there is a solution at the end of the description for the game)
Hi! If you like cute little silly/goofy games, here is ours : https://itch.io/jam/brackeys-12/rate/2972621
Wow, interesting idea - to have some control over a bullethell phase! It was fun but challenging for me to play. But I really loved the concept! And the art! And different types of enemies! And I tried to push the bombs back to the enemies - that was pretty cool! =) Unfortunately I couldn't hear any sounds/music.. But I noticed in the description you credited a sound person..
Hi! Played your game, Storm Disaster, died so many times, but I still had a lot of fun =) And I had a similar idea for this game jam, so I was pretty excited about playing it! Great job!
And if you like little cute silly games, here is ours : https://itch.io/jam/brackeys-12/rate/2972621
Hi! Rated your game, really enjoyed it! You deserve more ratings!
If you like little goofy games, here is ours: https://itch.io/jam/brackeys-12/rate/2972621
Feels like I just watched a short film. Cool atmosphere in the game and good voice acting!
It showed the end screen before I finished the mini-game with the lady on the phone (I was not the brightest player XD). But it was still showing the input field on top of the end screen, so I was able to finish the game anyway.
rated NazimBekhat,
And I just noticed, the author of topic and I already rated each other's games =) sorry for the confusion. And here goes that song in my head: "welcome to the Goblin' cafe"
Hi! Here is ours: https://itch.io/jam/brackeys-12/rate/2972621
Thank you, we'll rate yours
Wow, you've implemented cool systems here for buildings and units. I was a little confused while capturing a building: when I enabled "capturing state", and clicked on the building, but almost all of my units disappeard in the building that was on their way (and was already captures). But overall I liked it, great job!