Interesting take on defending a tower. I had to read (and play twice) before figuring out the controls. It felt unintuitive to have the throw projectile on a left arrow for me. Limiting the projectiles also makes you think a bit on if you should throw one or not which is a nice player choice. Would be more enjoyable I think if it was clear if the tower was taking damage overtime by the enemies or if it really was about you dodging. That wasn't super clear for the crows who throw projectiles. Does your tower have health?