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I appreciate the love put into the sprites and level design. I struggled with the gameplay, unfortunately. I was able to find and pick up candy, but I picked up a key, and then couldn't open a door that told me it required a key. The enemies were easy to dodge so most of my time was spent walking between rooms looking for the stuff I needed to progress, and the walking was very slow. Definitely hit the Game Boy feeling though :)

Thank you for the feedback!

The first key you find does not open the first door, but there is another door on the first level that it does open. We did talk about ways to make it more clear what door they open but in the time limit we didn't come up with a way we liked. We tuned the ghost and spiders down from what we originally had due to some feedback but I think we made them a bit to easy.