Fun little metroid-style game! I really enjoyed the visuals and the main character. It took me a while to realize I could complete a jump in the top portion of the map, but I'm glad I read some of the comments regarding coyote time. I'd like to see the idea developed more, specifically using the items in some way rather than gates to new maps. Great work!
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I'm glad you picked up on the Metroidvania elements! The original concept for this was something inspired by Castlevania II, but of course that was an overscope so I had to pivot last minute and use the systems I had to still make something complete (╥ᆺ╥;)
The first idea was that collections were turned into NPCs and more traditional power-ups unlocked new area, but both weren't ready in time. It's still something I'd like to flesh out in the future though!