This was a fun platformer that kept me coming back to finish it. I will say, I did not enjoy the ladder mechanic overall, but once I got the hang of it I was moving through the game with more ease. I like that you tried something new with how you ascend, but it didn't feel intuitive. I ended up using the hang time of the attack mid-air frequently to time out jumps. The hit box for the attack felt very difficult to time, but it was cute when I managed to killed an enemy. I enjoyed the visuals and the music and would like to play more. Great work!
Foreezy
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I love the dragon character and his animation. At times, his movement speed felt way to slow, but the power ups helped. His collision with the environment felt off at times, but it didn't stop me from enjoying the game. Really great work for your first time using Godot! I hope you continue to using it make more games!
I really enjoy the concept and would love to see this developed more. Like many others, I had trouble getting it to work, but I tried a different browser and was able to play correctly. For reference, Firefox did not work, but Internet Explorer (Edge) did work. During my first playthrough, I didn't realize that the planes intersecting paths would lead to a game over. I'd love to see maybe more runways and different planes with different travel distances, making it more of a puzzle. Loved the little radar showing the position of each plane, nice touch! Really cool idea and excellent work!
I really enjoy the thought put in to the various controls, especially the parry. It took me a while to grasp the explosions, but I commend you on an in-game tutorial; it was helpful! Once I got the hang of it, I had a lot of fun blasting around the stages. I would have loved a music track throughout the piece. I had difficulty understanding the store screen, perhaps some sort of inventory could help keep track of what power up you have. Great work!
I'm not sure what I was expecting, but Big Ben eating cars was not on my bingo card! I really love the concept here and had a blast playing it with friends. At times, the magnetic pull seemed to help the cars momentum, making it extremely hard to pull them up. I LOVE the smog coming from the cars, excellent little touch. Since the cars are random and you are on a timer, there were times when the car I needed did not show up in time to reset the clock. A few small tweaks would make this a non issue. Really fun and polished little experience. This was memorable for sure!
I really enjoyed the concept and had a lot of fun trying different ways to build the perfect tower. At one point I got stuck, but after clicking keys chaotically, I just magically flew to the top and won! I don't know how it would work, but I almost wish there were physics associated with the platforms, requiring you to build a strong foundation before you move upward. Great work!
I had fun placing houses on the tower! Visually, it feels very polished and fun as a sandbox. I didn't feel motivated to keep pushing for a higher score, but I did enjoy using the camera and loved the simple, yet pleasing visuals. I'd love some calm music to go along with the relaxing gameplay. I'd be curious to see how you develop this concept, great work!
Fun sound design and great visuals. I really like the core concept here but the controls really blocked me. I began to get a hang of the mechanics but I had a mental block of "releasing" a key to make the character jump. As others have pointed out, a power gauge would help tremendously. With that add, I'd love to see how this idea is developed. Good work!
Really great concept and execution on this! I really love the way the tower resets if you fail. Though very difficult for me, I kept coming back to try new configurations. I'm very curious what your play testing was like and how you decided the amount of pieces for each level. Overall this felt incredibly polished and well thought out. Excellent work!
I really enjoyed the art and sound effects (specifically collecting the coins!). I kept hitting space thinking it was the jump button and had some difficulty grasping the controls. Using the gravity reversal to travel horizontally felt unnecessary, but I enjoyed the mechanic and was not expecting it at first. Great work!
Fun little metroid-style game! I really enjoyed the visuals and the main character. It took me a while to realize I could complete a jump in the top portion of the map, but I'm glad I read some of the comments regarding coyote time. I'd like to see the idea developed more, specifically using the items in some way rather than gates to new maps. Great work!
Really nice work on this one! I enjoyed the loop a lot more once I figured out the burning mechanics. Controls felt solid on an xbox controller and the art style is beautiful.
I do think a little more variation in enemies could go a long way and some sort of background music would help with the immersion.
Excellent job!
What a great little puzzle game! The art style is absolutely fantastic and felt incredibly polished. Once I figured out the windows I was able to play with a lot more confidence.
The isometric view with WASD keys is always going to be tough. I accidentally moved furniture by hitting the wrong key, but not sure what else you could have done there.
Really fantastic work!
I really enjoyed this one, excellent work. It took me a few tries but I had fun figuring out the puzzle each time. Beautiful art, the characters were adorable, especially Dracul.
I kept wanting to just click on the space to move to it, as opposed to using the WASD keys, but that's super minor. I also would have loved a bit more sound design, but I like the music quite a bit.
Truly great work!
This was a fun, tight platformer. Really great work on the sprites and environment. I would have loved a little more variety with the enemies, and the keyboard/mouse controls were a little frustrating with "up" as jump. I would also tweak the difficulty curve just a bit, as it gets chaotic near the end.
Great work on this! It's a loving homage to games like Mega Man X.
I was really impressed with this game! I enjoyed the deck building mechanics, theme, and art style. I loved the coins and that I could click them to make them spin.
I would have liked to some sort of progression meter, or way of telling how close I was to the ending. I think the instructions were really great, but I think the game could have benefited from an early tutorial level.
Really nice work! I'd love to see you continue to work on this.
What a beautiful game! The art style was fantastic and I really enjoyed the puzzle mechanic of the levels. Controlling the sun was a great move.
I did run into a soft lock where the camera went back to a previous screen after dying, but my poor coy was stuck on the next screen, off camera.
Excellent work!
Great concept and fun execution. I think you did great work on the art and characters. Great use of the theme, especially with the recruiting mechanic. Also... the sun with 30 hit points!
I would have enjoyed an opportunity to convince the bosses, but made it extra difficult. Would be fun to rally a full dungeon revolution for players who want a perfect score.
Great work!
I really enjoyed the idea of this. It did leave me wanting a little more, like being able to plead for help when the bread is delivered, or someone whispering at me through the window. There's potential for something larger.
I'm proud to say I did my time and was allowed to leave after confessing to conspiracy. I love the confession intro, nice touch. At one point, I was able to throw my bread back through the hole in the door. I found it waiting for me once I was released.
Fun idea, great sound design, and nice graphics. Good work!
I really LOVE the art style. The crab's eyes following my mouse cursor put a big smile on my face.
I had a lot of fun playing and was impressed with all the fish variations. I took me a minute to realize my fish could attack back, but once I did, it opened up the game for me. I was confused at Arcade mode at first, but I think you have a fun concept with the breeding pairs.
I'd love an option to reset the level after I made a mistake or lost my goal fish. I also felt like each stage in Puzzle mode should end after the goal fish made it to safety.
Really great work! I'd love to see you continue to develop this game.
This was a fun and challenging platformer. I really love the art style and Count Snoozeau. I sat and waited to see what would happen after 30 seconds and enjoyed seeing the scenery brighten as the sun rose.
The controls were difficult for me to get a handle on. The Count's movement and momentum are really slippery and hard to control. It was also difficult for me to tell when I had a second jump. Maybe an additional sound effect would help that.
Really enjoyed the theme on this one! Our games shares a very similar one :)
Great work!
This was fun! I really like the art and music. It took me a moment to realize what I was supposed to do, but once I did, I enjoyed the idea of combining elements to attack enemies. I think it would be fun to maybe utilize the left and right mouse buttons to use the two different spell slots.
The collision with enemies felt a little unforgiving and I found I typically had to run away while shooting to defeat them.
Great work!
Really awesome game! This felt extremely well realized and very complete. I've been unable to get past the first stage with boats and keep running out of time, but I will continue trying because I've really enjoyed this. Beautiful art style and map design. The game is brimming with character and I enjoy all the lore. I'd love to have a way to track the requirements for my current mission, and some sort of effect on the tile when you collect resources. Great work!