Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit) (+1)

Very ambitious! You've sold the desolate atmosphere really well, felt like I was in a post-apocalyptic world. Overall it's very good, the blue spikes growing out of the ground were cool. On a community post, you asked for criticism, so here:

- The combat should have more clear feedback, particularly a visual indicator that the player or the enemies are taking damage. Also more sounds, not just grunts.

- Sometimes during the fights my character didn't seem to use the spear, at least there was no animation.

- The 3 boxes puzzles was buggy, one of the boxes kept looping the sound of dropping, and nothing opened. I managed to get to the next area by climbing the rock wall above the fence and then back in between the blue spikes.

- I didn't fight the cool shrieking soul-robot thingies, but just ran from them, grabbed the box, used it to drain the water and escaped. Not sure if this was the intended way to play it.

- The last part with the snapping camera should probably not allow player to move it at all, instead just keep it always in place.

- This is nit-picky, but the final hole has floor in it, seeming like it went nowhere, giving a slight anticlimactic moment. If it had even a black texture to hide the floor, it would have been better.

PS. I played windows 1.0 version, not the 1.1 version since it's too new to be the "jam version".

(+1)

This is a great comment, thank you.

Version 1.1 only fixes a couple Sound Cube related bugs that prevented the puzzle from being solved. I highly recommend you give that a try as well.

I’m relieved to read that you were able to progress beyond the 3 Sound Cube puzzle area, regardless of how you did it. :)