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Very nice game, a mix of Darkest Dungeon/Dont' Starve aesthetic, and 60 Seconds gameplay mechanics.

Feels very polished, some suggestions for improvement is giving a description or flavour text on what the items actually are.

If this is expanded to a full game, would be nice to have the "events" system be used for characters on expeditions, and the main camp survival gameplay follow Don't Starve's survival system.