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(+3)

Aww a person in a tutorial said I'm doing a good job... I think I just really-really needed that.

Anyway, mix of Overcooked and Tetris is a wonderful idea and a great pitch.

For feedback: I love moving stuff around on the grill, both in-game and in RL, but currently the size of the grill and shapes of food rarely give you opportunity to do that. I would definitely experiment with larger grills, so you would get more options to optimise the setup rather than just simply wait until stuff that's on the grill is finished. Also skewers are pretty obnoxious, there's little creativity you can show with these.

Otherwise it's a super cool game with a wholesome idea <3

(+4)

Thank you for the feedback. We made a list of "awkward" shapes and skewer was definitely on there. So it was kinda hard to decide if that meant it was a good or bad for the game.

I struggled with the right timing for cooking. I want it long enough that you can go, "nuts to this, let me rearrange everything on the grill!" and short enough that I'm not stuck just staring at the meat cooking as the hangry meter goes up. One of the things the game not so subtly rewards you for is optimally packing the grill, so I sort of wonder if we should have implemented something that made it better strategy to more actively rearrange meats in real time.

Oh well, when I feel conflicted I just remember:

Grill dad still believes in us!