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Hello, I started playing on version 0.39.1, and moved to 0.40.2 recently (then attempted it again in 0.40.3). 

I know church joining conditions have changed, but I'm not really sure if it's a bug. Petrus keeps telling me where the church is located instead of giving me a test like the questlog tells me. I read the notes on all three shrines, but it doesn't change Petrus' dialogue at all.

 

I go there, but the church's entrance is locked (as it always is when you start the game). I tried throwing silver inside the tree hole as I did in 0.39.1 to open it, but to no avail, as it just wouldn't open up the option to throw silver inside it.

Maybe I'm just being stupid and I'm doing something wrong, I just thought to report it just in case.

I couldn't enter the church normally since moving from 0.39.1 to 0.40.2 either, but I had already joined the church in my previous save, so I just kept going to the church through the rope near the hideout, since Helena opened up that entrance for me. I can't go through it in my new save though.

A bike related bug too. This one thing happens to me in 0.39.1 as well. While the game doesn't even let me near a cave entrance with the bike, I can get stuck in certain entrances, like at the entrance of Tadeas' house in the swamp. If I get off the bike and move from the entrance, I just can't retrieve the bike, because moving to that tile would make me enter the house, and exiting the house will still put me in front of the tile the bike is stuck in.

Maybe adding a door there would fix that issue, as you can't open house doors when riding the bike.

Also, not really a bug, but something I found funny. You can enter the shower when riding the bike. Nika will ride the bike inside it, take a shower, and get out, still riding the bike. I don't think that was intended, but it is very funny.

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Thanks for reporting these.

Church joining has changed a lot and compatibility between old and new versions is shaky at best.

If you loaded your old save where you already joined the church, then you should have a new "armor" in inventory called "Church talisman" or something like that (you can equip it in the "Other" slot). After that, go to the spot where the door used to be and interact with this spot:

The door should open now. If it doesn't work, try to equip / unequip the talisman. If you don't have the talisman at all and you finished the quest in the older version, then that's a mistake on my part.

As for the entrace bike bug and the shower but, I will fix these. Thanks for reporting them.

Yeah, I have nothing like a talisman in my inventory in my old save. And in the new save, I can't even be recognised by the church at all, so I didn't get the church armor in the new save, neither the talisman, nada. 

Anyway, I really love your game, it gives off that 'silly but serious' vibe that I often fall in love with in many stories. Keep up the good work, and never abandon this gem of a game.

Thanks. I don't plan on stopping developing this game anytime soon.

As for the bugs, I fixed most of them. If you really want to, I can upload new version with a cheat code that will give you the amulet.

Please do. The only alternative I have is to load a save on an older version, join the church, and then load said save in the latest version. 

Also, not really a bug but possibly an oversight. I know you made caves particularly dangerous to the player at the beginning of the game even with companions, as getting hit for 10% or more of your Max HP will reduce your wellness. The thing is, if I have, let's say 20 Max HP, and get knocked out, I'll get back on my feet with 1 HP if my companions win the fight. Of course, getting knocked out will reduce my wellness if I had full HP, but staying at 1 HP and letting your companions carry you while exploring the caves negates wellness loss, as the most HP I can lose is 1 HP, which is less than 10% of my Max HP if its value is 20 or so. I can just keep healing the others and keep going without fearing losing wellness, as well as avoiding the self healing limit altogether. 
Getting knocked out should cost the player wellness as well, or else they can just chat and hang out with adults strong enough to carry them, and no penalty will be given to them for entering a cave they're clearly not prepared to face. I know you've said the combat system is something you have not set in stone in your head yet, but I think that's something to consider.

You can download the newest version (0.40.4). Go to the inn and interact with the painting on the picture. Put in the following code and you will get the church amulet and thus finish the quest. This should fix most problems.

As for the 1HP cheese, this is something I was thinking about a lot in the past and I decided to leave it as it is for now. If I make the penalties for dying too high, then players will just save before each battle and reload if they die and lose too much wellness. I was also thinking of disabling saving in dungeons and caves to make them harder, but that comes with a lot of issues too.

I have an idea for an injury system. If you, or an NPC die, you lose let's say 25% of all your stats. If you die four times, it is game over. NPCs who die four times will be removed from your party. Skipping the week in any way will reset your stats back to normal. This system should make repeated dying not worth it, but will not affect your character long term like wellness loss does.