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I've modified the project since i wrote the first comment and forgot to mention it, i apologize.


These are the original events that i used when i wrote the first comment.

Problem is, whenever the global boolean variable "light" which is used to check whether or not the flashlight is on or off is set to true, the light no longer moves with the player or rotate with the scene camera. It only moves when the variable is set to false.

I also apologize for late replies since i'm from Europe and wake up late.

If you need anymore info, let me know.

Your reply was not late so you don't need to worry about that.

I noticed your mistake. You entered a boolean variable in a parameter where you should have entered a 3D Object ID (string).
You should have entered "light" as a string, not the light variable.

This is not a bug in the extension.

I see. I will just continue testing stuff from another project since the issue isn't present, but thanks a lot!