Progress update: I am currently creating a grid system module that will be at the heart of this game. The pressure is on because there are only a few days remaining, but I am hoping to get this finished before the submission due date. I have most of the graphics ready, and parts of the gameloop for user input are also done. Once the grid system is established, then I have an idea how to make simple levels with a randomization factor that will create limited variety for new levels as the player progresses through the game. Although the game is a simple concept and a very basic design (a paddle and ball game essentially, somewhat like Arkanoid but not as refined as that) there are a number of facets, or modules, to create and develop, even for such a simple game.