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Very cheeky use of an old wildcard to make a little Ring of Pain-like. Card art is nice, and the controls worked well. Had some feedback on the gameplay:

- The loop for each ring is Spells to increase stats, then fight Monsters, and heal with Potions, yet the leveling spells were always placed in the back of each ring, making the progression not obvious at first, and then requiring you to scroll around to them each time once you understand the loop.

- With the spells just adding stat points, there wasn't a lot of variety in the strategy. Additionally, win or lose often just came down to how many Attack Up cards you managed to get, since even with high Defense, HP, or Speed, beating Monsters in fewer attacks is always more HP efficient since they trade damage with each attack.

- One run made it through the third Ring, and no 4th Ring spawned in, leaving me with just zero cards to interact with. Not sure if this was a bug or just the end of the game.

Thank you for your feedback

  • I set the game loop at the last moment, I didn’t put much tough on it. I’ll keep working on it.
  • Yeah. I’ll add more card, more stats, like piercing, poison, and some other. We’ll have some more variety.
  • After the third ring you win the game. There is a bug that occurs sometime that prevent the Victory screen from showing.