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Love this entry! I feel like it's definitely fighting against the spirit of the jam a bit, but the surreal aesthetics and unsettling themes really make it work.

I agree with the previous comment that stylizing the FMV sections to look like they were shot in the GB Camera would have taken it to the next level, but there's so much effort on display here already that I don't feel like that's a reasonable ask.

The puzzle gameplay was a bit on the simplistic side, but it's clear that they weren't really the focus. I did run into a few situations where the puzzle claimed it had been solved, but I didn't feel like I really made things fit correctly (in particular in the "shaped like the need to escape" one), so maybe those were bugs.

The Game Boy feels like it was included more as a framing device here than as direct aesthetic inspiration, but that seemed to fit what the game was going for. It had an underlying creepy-pasta-haunted-cartridge vibe to it, since those also frequently broke with the traditional limitations of the format they were emulating, when it served their stories.

Narrative, themes, dialog, characters were the easy stand outs to me. Curious to see what you work on next!