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Thanks for the feedback! 

I did thought of an extended version but it has the problem that it would become highly repetitive after a while. A full Steam sequel would probably need to let the player move around while keeping the limb-chopping like some sort of 2D Dead Space, and that's something I don't really have the energy or time to make at the moment.

why not you keep everything the same, but with new levels and plot twists?

btw, why not reveal more of those other 'sorcerers' that were mentioned in the game?

That's where the issue is, the combat system doesn't allow for much twists beyond adding debuffs of time limits. If this was to get extended to a 2-hour game, it would become incredibly repetitive after a while. As for the "sorcerers" and the monsters, they already have a story in the sense they are a metaphor for a (SPOILERS, and generally unpleasant stuff) real thing.