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ApeHardware

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A member registered Apr 04, 2020 · View creator page →

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I don't know what I played, but it sorta looked pretty and I really relate to the "making collage art may result in impostor syndrome " bit,

A neat old-school point-and-click with a nice story. It kinda reminds me of those old spooky Flash games, but with a more serious tone.

I swear I once had a nightmare like this. The idea is solid but it suffers from being way too many possible options for channels to try out without a hint of which ones to look for. While the first minutes of playtime are great, it eventually becomes "check the spoilery list of channels or keep trying cursed numbers for hours." The videos themselves are pretty good, though.

A bit hard to learn but overall a near idea. Some thalassophobia is always nice.

It's a really good idea, although I will admit I had to use the walkthrough. I really love the detail of how the music gets more intense the more files you uncover.

...ok, you win, this is the scariest submission to the jam. Can we go back to fucked up masses of flesh and eyes, please? You know, something comforting.

I couldn't fully understand how to use the connectors, but other than that it's an interesting idea with some nice historical horror.

Also, ESPAÑITA MENCIONADA VAAAMOS!!!

Why is this so freaking good. It kinda reminds me of those old point-and-click Flash game, but the quality taken to another level. I rate it 10 corpse dolls outta 10.

Its' really promising, but it really needs a way to turn off the lantern instead of forcing the player to wait until its fully depleted, then wait more until it recharges. It turns what could be a great Limbo-inspired game into a waiting simulator, reducing the horror factor a lot.

Simple but nice. I like how the two monster types have the opposite mechanic of each other.

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Its genuinely impressive you managed to have an fully explorable cave within the jam's time limit! The story and setting are pretty interesting, sadly I wasn't able to get far since I kept getting lost on the second cave. With some improvements it could be made into a great indie game.

https://itch.io/jam/scream-jam-2024/rate/3054822

A surreal on-rails shooter where misfiring kills you.

Does a on-rails shooter count?

https://itch.io/jam/scream-jam-2024/rate/3054822

https://apehardware.itch.io/terminal-veil

Thanks, I'm in dire need of ratings (only 2 so far): https://apehardware.itch.io/terminal-veil

The game is like a weirder "The House of the Dead".

Here's mine. It's an on-rails shooter in which misfiring kills you: https://apehardware.itch.io/terminal-veil

https://apehardware.itch.io/terminal-veil

The House of the Dead, but IN SPACE.

I'm kinda torn on this one. I really enjoyed the starting segment with the blurred colorful art and the pinball minigames, but the "scary" first person part didn't feel like anything special. I would have preferred if the entire game was build around the starting segment getting more messed up and adding gimmicks to the minigames, but this is probably just my personal preferences. Good job overall.

Pretty damn good on every category. 

  • The artstyle is simple but nice.
  • The gameplay works well, having to time the "fixings" makes things surprisingly tense when there's several glitched objects.
  • The sound design and story are great.

Really promising idea, specially on the puzzle and aesthetic aspects. Really needs sound, though.

Proof that you don't need industrial amounts of assets for a enjoyable and tense game.

The main idea of using parts of defeated monsters as weapons is interesting, but it kinda lacks on the horror aspect. The monsters have cool designs, but after playing for a while you stop seeing them as threats and more as item droppers.

It's a promising idea, but it really suffered from the jam's time limit. There's no indication of what to do (I managed to reach the door with the button by launching the worm into the vent, but no idea of what to do after that) and dying to the cyborg zombie only results in your cyborg flesh horse body going back to the starting position.

The pixel art is insane, though.

The basic idea is really promising, specially how the attacking system adds a timing element to a turn-based game, but it feels rough at the moment. I mean, there isn't a game over screen, the game just closes. With some post-jam work it could be turned into a nice small indie game and maybe even be sold on Steam for a small price.

What kind of coffee have you all been taking to make these in only 6 days, damn. The combat system and monster designs  are dope, my only nitpick is that it's too easy to get lost, but that's probably just me having the spatial orientation skills of a drunken starfish.

Really interesting story and 10/10 artstyle. Visual novel submissions are really going all out in this jam so far.

Damn it, I thought a single .exe would be cleaner than the usual .zip with several files on it. Anyways, thanks for the positive review!

You can shoot anytime you want, what leads to the "lost in space" game over is missing and hitting one of the spaceship's walls.

Really pretty art and nice story. It doesn't feel like it was made for a jam, and I mean that in the best way possible.

It's insane how effective this can be at scaring the player. Good job!

Pretty damn good on every category. My only complaint is that I got a bit stuck due to not knowing the round object on the top of the screen was a magnifying lens, but I eventually figures it out.

Feels more like a cursed webpage than a game, but it's a very good cursed webpage. Really loving all of the experimental jam submissions I've been finding so far.

I had a hard time following the plot but the artstyle and mood were top-notch.

I don't know what the hell that was,  but I kinda liked it.

Definitely checking out the other "Collage Advertisement" games one I have the time.

That's where the issue is, the combat system doesn't allow for much twists beyond adding debuffs of time limits. If this was to get extended to a 2-hour game, it would become incredibly repetitive after a while. As for the "sorcerers" and the monsters, they already have a story in the sense they are a metaphor for a (SPOILERS, and generally unpleasant stuff) real thing.

Thanks for the feedback! 

I did thought of an extended version but it has the problem that it would become highly repetitive after a while. A full Steam sequel would probably need to let the player move around while keeping the limb-chopping like some sort of 2D Dead Space, and that's something I don't really have the energy or time to make at the moment.

Es lo que tienen los juegos para jams, no hay tiempo para tutoriales bonitos o niveles adicionales. Pero si luego se entiende, supongo que algo hice bien.

Yo quedo a la espera de a ver si alguien se entera de todo el lore oculto del juego.

Ah yes, Kowloon Walled City. Gone but not forgotten.

Really interesting idea, a bit short but it's a jam game so it's ok. Hopefully it can be turned into a full release in the future.