I don't know what I played, but it sorta looked pretty and I really relate to the "making collage art may result in impostor syndrome " bit,
ApeHardware
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I swear I once had a nightmare like this. The idea is solid but it suffers from being way too many possible options for channels to try out without a hint of which ones to look for. While the first minutes of playtime are great, it eventually becomes "check the spoilery list of channels or keep trying cursed numbers for hours." The videos themselves are pretty good, though.
https://itch.io/jam/scream-jam-2024/rate/3054822
A surreal on-rails shooter where misfiring kills you.
Thanks, I'm in dire need of ratings (only 2 so far): https://apehardware.itch.io/terminal-veil
The game is like a weirder "The House of the Dead".
Here's mine. It's an on-rails shooter in which misfiring kills you: https://apehardware.itch.io/terminal-veil
https://apehardware.itch.io/terminal-veil
The House of the Dead, but IN SPACE.
I'm kinda torn on this one. I really enjoyed the starting segment with the blurred colorful art and the pinball minigames, but the "scary" first person part didn't feel like anything special. I would have preferred if the entire game was build around the starting segment getting more messed up and adding gimmicks to the minigames, but this is probably just my personal preferences. Good job overall.
It's a promising idea, but it really suffered from the jam's time limit. There's no indication of what to do (I managed to reach the door with the button by launching the worm into the vent, but no idea of what to do after that) and dying to the cyborg zombie only results in your cyborg flesh horse body going back to the starting position.
The pixel art is insane, though.
The basic idea is really promising, specially how the attacking system adds a timing element to a turn-based game, but it feels rough at the moment. I mean, there isn't a game over screen, the game just closes. With some post-jam work it could be turned into a nice small indie game and maybe even be sold on Steam for a small price.
That's where the issue is, the combat system doesn't allow for much twists beyond adding debuffs of time limits. If this was to get extended to a 2-hour game, it would become incredibly repetitive after a while. As for the "sorcerers" and the monsters, they already have a story in the sense they are a metaphor for a (SPOILERS, and generally unpleasant stuff) real thing.
Thanks for the feedback!
I did thought of an extended version but it has the problem that it would become highly repetitive after a while. A full Steam sequel would probably need to let the player move around while keeping the limb-chopping like some sort of 2D Dead Space, and that's something I don't really have the energy or time to make at the moment.