I enjoyed slaying and thrusting the goblins! The color palette, background forest parallax, and lighting effect blend in a really beautiful immersive, subtle yet deep aesthetics.
On the constructive feedback side, given that the action rhythm of hack and slash gameplay is high, an edge move camera with damping would fit very well, making the scene a bit more static, it helps maintaining the surrounding awareness to plan the action sequence, while appreciating the beautiful landscape. (Blasphemous is a great reference)
Great effort, well done!