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Blade of the Goblin Lands's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #121 | 3.272 | 3.778 |
Graphics | #209 | 3.368 | 3.889 |
Overall | #263 | 2.868 | 3.311 |
Soundtrack/SFX | #268 | 2.406 | 2.778 |
Interpretation of the Secondary Theme | #290 | 2.887 | 3.333 |
Gameboy Soul | #341 | 2.406 | 2.778 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game meet GBJam's theme?
Everything - from the color palette and resolution to controls and atmosphere is imbued with the soul of gameboy. Animations, mechanics, UI, sounds and music were designed to make you feel nostalgic. (Everything was made during the game jam)
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Comments
The red in the palette really stood out and I loved how the light interacted with the world. And the trees in the background work really well for the atmosphere. And while some of the main combat was a little simplistic, it still worked really well altogether with the roguelite powerups!
Nice work!
Really solid combat mechanics! Loved how the goblins kept running into the fight then back away, made them look far more intelligent than if they simply rushed in. Also really enjoyed the upgrade system, where you chose the reward you'll get at the end of the next level. Made it for an engaging system where I was always considering what would be helpful a couple of steps ahead.
I'm conflicted on the graphics a bit. I find the high contrast palette very striking and effective most of the time, but the game did get a bit noisy with the random bits of high-saturation reds splashed about the otherwise dark environment. But in general, the aesthetics really worked for the general vibe of the game.
I'm also going to echo the feedback from the other comment about working on the camera a bit. A bit more of a deadzone and some easing would go a great way in making it less disorienting when flipping around trying to fight enemies from both sides.
Overall, great work. Your team should be proud!
I enjoyed slaying and thrusting the goblins! The color palette, background forest parallax, and lighting effect blend in a really beautiful immersive, subtle yet deep aesthetics.
On the constructive feedback side, given that the action rhythm of hack and slash gameplay is high, an edge move camera with damping would fit very well, making the scene a bit more static, it helps maintaining the surrounding awareness to plan the action sequence, while appreciating the beautiful landscape. (Blasphemous is a great reference)
Great effort, well done!
I burned a lot of time with this one! Really addictive if you make a good run. I made it to the boss but lost. Excellent game! Well done!
Thank you very much for your comment, our team is very happy that our players liked our game! The game actually turned out to be quite challenging, so the fact that you made it to the boss is a great achievement!
Really fun side scrolling hack and slash game! I love the wooded environment, the detail on the background feels really gorgeous without detracting from the action.
Thank you so much for your comment!
Working on the environment and visual style was very difficult indeed, so we are very pleased that the game left such an impression!