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Very atmospheric, beautiful color palette and soundtrack, makes it immersive. I felt isolated in the vastness. Somewhat reminded me of Axiom Verge.

I appreciate the choice of jump as core mechanic that shooting mechanic revolves around. You have to plan and make calculated jumps, while shooting to eliminate the enemies/obstacles. Would be an interesting challenge when there are bunch of enemies trying to kill you, while you have to make precision movement and jumps, at the same time hitting the enemies. 

What a lovely parasite, I wanted him to evolve into a full blown parasite and navigate inside the flesh labyrinth becoming one entity.

Great effort, good work!