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Progress update: I am narrowing down and filtering the features and functions of the grid system, to what this particular game project requires.  I was almost going to add features to the grid module that this project wouldn't even need or use.  That in itself (reducing the scope of the grid module to prevent "feature creep") is valuable experience in development for me: I must limit the scope of the modules I create to the requirements of the current project that they will be used in.  I can always add additional features, enhancements, modifications and revisions to a module later for future projects, if future projects happen to need additional features that the module in its current state does not have.

I am enjoying participation in this game jam, and I am excited to see what others produce as well!  It has been a number of years since I have booted up my Ouya console after it was abandoned and its support withdrawn, and it sure would be neat to revive its use now again.  Have a wonderful day!