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(+1)

cool idea, but I gotta ask - does the time really stop? I mean, even when it slowed down, I found it too difficult to make use of the characters superpower. I died a lot and was frustrated when the, not too precise teleporting controls caused me to fall down.

Idk, I guess I would have needed even more slowdown. Btw: the project seems perfect for a web export - why didn't you? I think this and having a nice title image would increase the ratings you'd get a lot (as I learned sadly this time)

Godot 4 (or 4.4? Regardless, the version of Godot we had) just didn't support web exports. I don't recall why, or how to work around it, and we were short on time for submitting, we didn't have the energy nor brainpower to think about the hottest shot from the game, or how to web export.

Thank you for the feedback, I reckon we'll need more practice with handling difficulty for games down the line. Hopefully our next game wil have better flow.