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Alwin

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A member registered Apr 08, 2024 · View creator page →

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Absolute stellar submission. very consistent style and vibe. 

Main critique would be the theme adherance.

The eraser bullet is actually just fluff. The aim is hitscan so as long as your crosshair aligns you will hit. I thought this would make it easier for a lot of ppl (including myself)

nice first submission. had to play this simple because I saw that your submitted 6 SECONDS before the deadline!! I didn't defeat a single enemy as it was not clear to me how. It felt like nothing I did changed the boss. Maybe bad timing.

Cute graphics, but guys, the controls are very non-standard. I kept pressing the space bar for jump and couldn't figure out why nothing happens. I had to take some time to search up all the controls on the keyboard. 

Dude this, but unironically. You perfectly captured the reason why the itch startpage consists of horror games and anime dating games.

I kept reading the "maxxing" files in great detail and feel for the poor developer souls which obviously spent significant time in the old incel subreddits :D

everything was just executed perfectly here EXCEPT: I lost 2 times, even though I was under the impression that I removed the cringest of cringe. Is the game goal to erase everything? or did I just miss some cringey stuff? or was my judgement wrong? I couldn't tell

this... is fun for people? I couldn't even land 3 hits on the first enemy.

apart from not being on-theme (altough I belive you in erasing your social life for this) there are no credits.

If you did all by yourself (including the music) then... respect I guess!

That was fun. The presentation was a bit weird (not scaling), but would be easy to fix I guess.

Loved the music filter for planning/action mode. had a blast playing til the end! 

Just saw that this is your first GWJ submission! even more awesome!

Trapped the AI on an 4 piece island. Sometimes the disconnect detection works, sometimes not.

Awesome submission. Refreshingly different! Will do some "mind games" with my girl later.

This game has such an amazing degree of polish. even menu sounds etc. did you start away from a template or did everything from scratch? anyway: good job!

My only critique would be the theme. I would give more points if "erase" were a mechanic on the actual placement board rather then a "take from" of the "spare parts".

All in all this is a serious winner candiate. amazing job!

sorry to hear, but I would love for you to be able to play the game, so let me provide some help:

  • enemies come at you when hit
  • it could be that because of framerate etc.  that you are not able to see the eraser projectiles. try to aim and click at the pixels anyway and see if anything happens
  • if not, could you try another browser and make sure you are on the latest versions?
  • if its still not working: there are windows and linux binaries attacked on the game site. please try them out
  • if you are on mac, I could provide a mac export, but I am unable to test it

I would be very happy if this resolves your issue!

there is a in-game menu (tab) and a settings menu on main screen which allows for mouse sensitivity adjustment (vikfro also did that on-stream)

as for the clicking part - we should have allowed holding the button down for continually firing!

thanks for playing

very unique entry and absolutely on-theme!

very unique game. 5/5 originality.

I had to give up on the second level. I could grasp the key but never reached the other side. too difficult for me, or maybe I was missing something?

Oh and not having jump on space is a real mind twister

Planet destroyed... too difficult for me :-/

That's... not a normal office job... right?

Greg? Greg...?

Cute game. Very nice for first jam.

Could use a restart button as I failed to keep him safe the first time :(

the guillotine is absolutely awesome. I completely understand your thinking there. Tbh I might revise my ratings on theme, as this one was very tough.

But I am confident that you will make top 10 anyways :)

hey there! I write critique points to help ppl evolve their game post-jam. I did not and do not claim that I do a better job in the critiqued aspects. the review is completely independent from my own game.

i feel like there could be a misunderstanding, so just to be clear: I gave your game a very good rating and you are absolutely on theme.

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Really good and fun game. Loved the music bump for the battle.

Unfortunately I had a game breaking bug in round 8 which caused the game to battle to freeze in the web version. Both charachters registered a charge action as their last, charged and remained in that state forever.

All in all I gave a stellar rating BUT: 

If the theme were "slice" 5/5. For erase, to me that's a real stretch. if you could rub actions off the card maybe...

EDIT: one more thing - in round 6 or so i accidentaly discovered that one can move cards in the bottom row. This is not mentioned on the game site. Not sure if its mentioned in the tutorial. Anyway, I consider that playing "hard mode" :D

there is a 24h window for critical bugfixes or missing submissions. I know because I have been there before. you must open a ticket via discord

don't want to be a killjoy here... but: I wanted to rate your game but can't. no html export, no linux.

afaik you may use today to upload missing files. pls ping me if you do

I almost gave up too. But you do not need to pass by in the bottom row! choose the one above!

cool game, played until level 8 (order) and had genuinely fun!

my main critique would be:

  • music missing. i think this would be an awesome game for some 8-bit synth music. still: awesome sound fx!
  • theme missing(?). the only point where I had to give a "bad" rating. things being destroyed are present in a lot of games. I, unfortunately, can not see the "erase" part. I may reconsider this when I have played more games of the jam!
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Awesome submission, albeit a little short, but that's fine for a game jam.

I totally loved the idea of erasing your opponents tracks but in my playthrough it turned out to be almost irrelevant. I never came close to being covered in too much enemy paint and just focused on killing.

So my feedback would be: make the "erase" part a little more relevant to the gameplay!

EDIT: Oh one more thing: You have an explanation in the game start. why not explain the controls there? There are a lot of ppl who don't read the page but rather hit play immediately (so I have learned)

scary indeed...

the controls were smooth to use, but - are we to figure them out ourselves? no tutorial, nothing on the page. I assumed WASD the first couple of runs and crashed. also whats up with the guns? is it possible to fire one? how?

what am I missing here? :(

As I froze twice already, I'll rate this based on the gameplay on your stream :D

which was pleasant to watch btw

Winner game contender. How many hours of work did you put in? That was amazingly polished.

Glad I played this. 100% enjoyable, nothing to add.

Had to look up the solution though because I missed a single keyword somewher

I am currently in mode where spamming 1-5 yields in all fire slimes eliminated and unplayable screenshakes.

Until then I had genuinely fun. I think the new abilities are introduced too fast/early, so one does not really have the time to get to know them.

Too stupid for this game, I accept my banishment to the north pole.

11/10 wildcard usage

see the other replies.. this is a "known" issue. I hope you had fun, that's what counts

What an awesome submission. I learned now that I need more than 2 measures to think. I had fun trying all the levels and loved that you could just select another if you got stuck/frustrated with one.

Everything is so well thought out and blends together perfectly. Accessability? If you don't get first place I don't know what will. Thanks for allowing to opt into WASD!

The only critique I want to give is: you mentioned that everything was done in inkscape, so vector graphics. If that's the case I don't know why the game has to be so pixalelated with antialiasing issues on high resolutions. I think your "design" or base res should have been a lot higher, scaling down on smaller devices/web.

Maybe I am being unfair as a 3840x1600 user...

Ouch, as already mentioned they didn't make the cut eventually due to time issues, it hurts that they are missed so often.

We are to hard on our players. I apologize. Here is a non-serious advice: GIT GOOD

This means a lot! My only goal for the jam is to not waste someones time. So I don't mind submitting a short game as long as the player has fun along the way

you are touching a sore spot. We had all this prepared but did not add it to the game due to last minute real life issues. zombie sounds, puck sounds... life happens I guess.

It's no gamebreaking bug so we didn't request a resubmit

absolutely cute game. are the levels procedurally generated? sometimes I had the feeling they are kind of unfair, especially when the lookahead was diminished because you already somewhat struggle.

loved the music, but the avalanche was a bit too loud in comparison for me

Oh yeah, I get it now. I will definitly give it another try, also because I kept dying very early on.

Maybe the dash distance was too short for me to actually consider it a huge tactical advantage. I will reevaluate

Awesome Artwork, Awesome music (made for the jam?), Theme spot on, Cool gameplay twist - although I was not able to really leverage it. I get that you could use it in stressful situations but I failed to see how to use it tactially/strategically. Maybe if opponents were to cast area spells which are previewed then you would have to compute a way out without stress in the middle of the battle...

I think you guys might appreciate our submission as it is somewhat along the lines of yours! Would love to see feedback from you.

Btw: i also experienced the jitters in fullscreen mode

A fresh breath of air your game. I always enjoy non stressful games in a jam (even though submitting a stressful one :))

I gave it a good rating despite 2 game-breaking bugs: 

  • I got stuck on a log when jumping over it and could not move anymore
  • I could not collect a track (10/27 i think) no matter what I did. It just showed up grey