Absolute stellar submission. very consistent style and vibe.
Main critique would be the theme adherance.
nice first submission. had to play this simple because I saw that your submitted 6 SECONDS before the deadline!! I didn't defeat a single enemy as it was not clear to me how. It felt like nothing I did changed the boss. Maybe bad timing.
Cute graphics, but guys, the controls are very non-standard. I kept pressing the space bar for jump and couldn't figure out why nothing happens. I had to take some time to search up all the controls on the keyboard.
Dude this, but unironically. You perfectly captured the reason why the itch startpage consists of horror games and anime dating games.
I kept reading the "maxxing" files in great detail and feel for the poor developer souls which obviously spent significant time in the old incel subreddits :D
everything was just executed perfectly here EXCEPT: I lost 2 times, even though I was under the impression that I removed the cringest of cringe. Is the game goal to erase everything? or did I just miss some cringey stuff? or was my judgement wrong? I couldn't tell
This game has such an amazing degree of polish. even menu sounds etc. did you start away from a template or did everything from scratch? anyway: good job!
My only critique would be the theme. I would give more points if "erase" were a mechanic on the actual placement board rather then a "take from" of the "spare parts".
All in all this is a serious winner candiate. amazing job!
sorry to hear, but I would love for you to be able to play the game, so let me provide some help:
I would be very happy if this resolves your issue!
hey there! I write critique points to help ppl evolve their game post-jam. I did not and do not claim that I do a better job in the critiqued aspects. the review is completely independent from my own game.
i feel like there could be a misunderstanding, so just to be clear: I gave your game a very good rating and you are absolutely on theme.
Really good and fun game. Loved the music bump for the battle.
Unfortunately I had a game breaking bug in round 8 which caused the game to battle to freeze in the web version. Both charachters registered a charge action as their last, charged and remained in that state forever.
All in all I gave a stellar rating BUT:
If the theme were "slice" 5/5. For erase, to me that's a real stretch. if you could rub actions off the card maybe...
EDIT: one more thing - in round 6 or so i accidentaly discovered that one can move cards in the bottom row. This is not mentioned on the game site. Not sure if its mentioned in the tutorial. Anyway, I consider that playing "hard mode" :D
cool game, played until level 8 (order) and had genuinely fun!
my main critique would be:
Awesome submission, albeit a little short, but that's fine for a game jam.
I totally loved the idea of erasing your opponents tracks but in my playthrough it turned out to be almost irrelevant. I never came close to being covered in too much enemy paint and just focused on killing.
So my feedback would be: make the "erase" part a little more relevant to the gameplay!
EDIT: Oh one more thing: You have an explanation in the game start. why not explain the controls there? There are a lot of ppl who don't read the page but rather hit play immediately (so I have learned)
What an awesome submission. I learned now that I need more than 2 measures to think. I had fun trying all the levels and loved that you could just select another if you got stuck/frustrated with one.
Everything is so well thought out and blends together perfectly. Accessability? If you don't get first place I don't know what will. Thanks for allowing to opt into WASD!
The only critique I want to give is: you mentioned that everything was done in inkscape, so vector graphics. If that's the case I don't know why the game has to be so pixalelated with antialiasing issues on high resolutions. I think your "design" or base res should have been a lot higher, scaling down on smaller devices/web.
Maybe I am being unfair as a 3840x1600 user...
Awesome Artwork, Awesome music (made for the jam?), Theme spot on, Cool gameplay twist - although I was not able to really leverage it. I get that you could use it in stressful situations but I failed to see how to use it tactially/strategically. Maybe if opponents were to cast area spells which are previewed then you would have to compute a way out without stress in the middle of the battle...
I think you guys might appreciate our submission as it is somewhat along the lines of yours! Would love to see feedback from you.
Btw: i also experienced the jitters in fullscreen mode
A fresh breath of air your game. I always enjoy non stressful games in a jam (even though submitting a stressful one :))
I gave it a good rating despite 2 game-breaking bugs: