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(+1)

Thank you for the feedback, glad you find it interesting! Yes, you are correct, right in the details! haha; 

For the particle rendering, I truncated the particle floating point position to the nearest grid position, to emulate and respect the pixel constraint, but did not applied neither to the character, nor to the eye rendering. 

I implemented the pixel constraint to the character and eye, will experiment with the parameters. 

I'll update after the Jam to increase the low-res representation coherence, together with more polish that I wanted to make, but could not due to the jam time constraint.