The scenery goes really hard! I am interested to see what's the plan moving forward, since you have a solid base here. What you have here is pretty good, well done!
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Ember Souls's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Interpretation of the Secondary Theme | #153 | 3.778 | 3.778 |
Graphics | #233 | 3.222 | 3.222 |
Gameplay | #263 | 2.444 | 2.444 |
Overall | #286 | 2.678 | 2.678 |
Gameboy Soul | #304 | 2.778 | 2.778 |
Soundtrack/SFX | #342 | 1.167 | 1.167 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game meet GBJam's theme?
Ember Souls is a villain protagonist, souls-like 2d platformer action game where you play as a soul devourer driven by an insatiable hunger. Using a pixel physics-based attraction mechanic, you must consume souls to survive. Fail to feed, and you will be consumed by your own hunger.
Witness the inevitable cosmic doom from the chasm of the abyss, endlessly devouring souls in an unstoppable descent into darkness under the dead sky. Inspired by Cormac McCarthy-esque idea of primal evil, and Dark Souls.
Ember Souls satisfy the following GBJam constraints
- Primary theme: Gameboy
- Secondary theme: Spooky
- Resolution: 160px x 144px
- Palette: 4 colors
- Control: D-pad, A, B, Start, Select
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