from a visual standpoint, this mysterious, alluring game is simply one of the most well-executed CYOAs i've seen, even considering the ones i've played outside game jams. for all of this to have been made in a week is nothing short of impressive. incredibly well done all around.
in terms of the actual survival mechanics, i feel as though you're given a little too much resources to ever really have a chance of dying. i understand that you wish for the player to see the end, but the feeling of desperation that i feel you tried to convey is a little lost. with that said, the feeling of isolation, and slow insanity, is very well reflected here. well done.
Keeper's Curse is stylish. hooks you in like a damned fisherman, and takes its sweet time before releasing you from its grasp. incredibly, incredibly well done.