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(+1)

First time Jam entry! Welcome. I agree a bit with some of the other comments. Your use of lighting was neat but the platforming is super hard. I'm not sure if the difficulty was intended. I wasn't able to get very far. One thing that I have to remind myself when making a game (even for a jam) is We play the game over and over, testing new features and fixing bugs. We tend to get really good at our games because we have that forced practice. Tuning in the difficulty can be really difficult. In a jam its good to go even a bit easier on the player because folks are trying to play a lot of the entries and don't always have a lot of time to master difficult games. 

Some unsolicited suggestions:

  • Give the player a bit more time to master the controls in low stakes situations. Your single block platforms are tricky to land on and even stay on once you've landed. If you miss you fall down a long way and have to perform a bunch of jumps to get back to try again
  • Coyote time will help the jumping feel more responsive. 
  • It felt like your collision shape for the player was a pill. This made landing on those small boxes very hard. You could try some flatter shapes
  • Sounds can help a lot to get the timing for things right. Landing and jumping right away, etc.

In any case good job on your first GWJ hope to see you next time!

Thanks for the game.