really liked it. The playing the two characters against each other and good use of the betrayal felt good. Ghost speed was really spot on. I felt like I could get away but ultimately couldn't. Some of the text hints were confusing on where they were saying to go. Not sure if that was the intent or if you needed some other indication of direction the message was intending.
FlyingStupid
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This was good fun. Over all I like the concept. Controlling the slope is a neat take on a physics game like this. Refining the physics simulation would help this game out a ton (not easy to do in a game jam time frame). I was actually surprised with how well it did function. These kinds of games almost need a nearly deterministic sim or you are going to get different results almost each time you run it even if you don't change the starting params. You did a great job of minimizing this and making the game fun even in the short time frame.
I am on windows using Chrome. I was hoping it was something simple like the UI taking control of the mouse or something. Hopefully you'll be able to figure out what the difference is. I was Still able to get out so it wasn't completely a loss. I did not try moving the mouse a lot like was suggested above so I don't know if that works. Once the inner monologue finishes you regain control of the mouse
We ended up just using a few ray casts to do the light detection. It worked a treat and we could do some fudging to make some things a little more forgiving. We thought about using the actual light data like you did but the look dev for this game was all done this week as well so we were a little stretched there. thanks for playing
Neat Idea. I wanted to be able to use the 1 2 3 4 5 keys to control the cells. I think if you did that you'd be able to ramp the difficulty up. I was able to get to 37 hours with out trouble and it didn't seem to be getting any hard so I left it there. Lots of room to expand this with different things you need to keep track of and deal with. Would love to see more of this.
That was quite short. Your background texture doesn't pop in quick enough so you can see the backfill. The controls seem ok (but I'd love the option to use wasd my arrow keys aren't as easy to use on my keyboard) I excited to see where you take this and what other platforming elements you bring to bear. Good work
great job. I saw another robot game while I was playing games and doing rating and was hoping it was a game like this and it wasn't Your game scratched that itch for me and for that I am thankful. Got the start of a cool programming game here could have some fun with enemies that will move etc so you have to think about more than your own path. Really good work. I want to see more.
I liked this. After picking up the first item I was a little worried I was going to get emotional but I was able to hold it together. The game is a little short but the idea about working to over come depression is real and I enjoy this little tribute to that difficult process. Art was really good and the sound we nice as well.
Hey great work on getting in there and trying. It looks like you had some ideas you weren't able to get finished in time for the deadline but it also looks like you've come a long way. Keep at it and you will start to develop your skills more and you'll be rocking more projects and jams. Scope is one of those things you get a better and better sense of the more projects you work on. Keep it up!
Controls felt good and the game is simple enough. Reloading took quite a long time it seemed and I could never really get the dodge to work well. I ran into some strange bugs that seemed to be related to getting stuck in enemy collision that would instantly kill me. Over all i think this could be polished up and be a fun little game to play
I enjoyed the audio for your game. Controls were a little touchy drag and drop was able to select multiple things and if I moved the mouse to quick I would lose the item. mini game could use some feedback. I'm not sure how it was generating money or if it was just for fun. Slime was cute and it would be good to give some betting indication where the slime needed to go to be saved. Over all really good start on a neat pet raising game.
pretty cool game. I liked the idea and the people creeped me out. Audio could use a little better mixing things were really loud at times. camera seemed a little wonky moved counter to what I would think and it was disorienting at times. some indicators as to how leveled my stuff is would have helped. Great work enjoyed playing your game.
I think there is an interesting concept here. I don't know if it was a bug or part of the game mechanics but some dots I could not attack (I thought this was maybe how I figured out who was on my side) but the end screen showed 1 red 1 blue and 1 green escaped so the two I couldn't attack were enemies. You can keep resetting the rocket timer not sure if that was intentional. I'd love to see where you take this with some better AI to support the concept. Great work!
I really liked this. At first I was oh this is kind a cool, relatively chill bullet hell game so I was just walking around exploring and then I met up with the vamp and everything changed. I like the randomly generated levels idea but they can get a little crazy in the layout. maybe a map or something to help you remember where you have been? All in all good stuff.