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(1 edit)

Interesting puzzles. It would have been nice if when you picked up a powerup the first time it told you what it did instead of requiring the player to open the help screen and hope it explained it (it did, but could be missed). Also, would be nice if you could fast forward the beginning with a skip button as I wanted to get straight to playing and felt stalled out.

Tutorial bugged out pretty hard too close to the deadline unfortunately, the help menu was a reluctant backup plan. The intro *can* be skipped, but only after an initial viewing. Though I suppose yeah, it's maybe a little too long to justify this and would benefit from some brevity. Either way, thank you for playing our game!