Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Overall, I'm pleasantly surprised!!!!!!!!!!!!!!!!!!! and I'm really looking forward to future updates.

Here are some of my personal suggestions for improvement:

  • The jumping feels a bit off, and I hope it can be refined.
  • The ability to execute enemies was a pleasant surprise, but sometimes the execution doesn’t kill them.
  • The boss room for the fire monster is too small — either I kill it instantly, or it kills me.
  • I’d like to see some interaction with the bonfires.
  • A map would be helpful as I tend to get lost.
  • Maybe I’m just not skilled enough, but the charged attack feels lackluster compared to the whirlwind slash.
  • The shield bash feels similar, though it works well as a dash with damage.
  • The story feels rough. If the protagonist isn’t mute, there should be interactions during the tutorial.

Thank you for your suggestions and feedback. We will carefully consider and discuss how to continue improving. We hope to bring you a better gaming experience!

Actually, I don't think the story is that important. I'm only focused on how smooth the gameplay feels.

Thank you for your support. However, we still believe that a good storyline is essential for an ARPG. It may not have been as noticeable before due to less focus on the narrative, which didn't affect the gameplay experience much. But we plan to improve and add a more complete world-building in future updates.

Good job

Thank you for your reply! I’d be more than happy to play it a few more times.

Haha, I think the story is pretty interesting, Even though I don't understand everything, it seems like there are some conspiracies waiting for me.