For the first issue, sorry there is not really a solution to this at this time... I apologize.... the only solution would be to use water tiles... :/
The second quesstion, the cuved line is for the jump from cliff mechanic, see this youtube video..
and the "ignore collision" is used for things like trees lets say you have a tree 3 tiles high, and you place this tree in front of a building, so, the top part of the tree, is obviously not meant to have collision.. but the building below it, is.. however when you place the tree over the building... it will OVERWRITE the colliders of the building, because the tree is higher priority... so in this situation... you would set the top of the tree, to ignore collision, so that it doesn't overwrite any colliders it covers.