Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

I LOVE this idea!! Tower defence where you set up not traps that actually damage the enemy, but that scares the enemy away! Good job! 
However I think there are a few things I'd like to point to.
1. There's no damage indication. When a bunch of kids passes by a trap they receive a fraction of damage, maybe even only one of them is being damaged at a time. Understanding how the damage system works would help the player place traps more effectively.
2. I feel like there's not enough coins dropping from kids for player to efficiently update their traps. It's apparent in level 3 where no matter what your setup is you're gonna miss a few kids. 
3. I couldn't figure out how to pickup and rearrange/sell existing traps. If it's not possible - this limits player's possibilities to learn and to adapt to the game. 
4. Though it might be because of time constraints, there's only one map. This game just BEGS for at least a few maps.

In any case I find this a solid entry. Great work!!

Thank you for the feedback!

  • Damage indication is a great idea.
  • There are some strats that work much better than others overall, so I think I will attempt some balancing changes and then increase the coin payout from there.
  • Rearranging and selling is not a feature yet but I would like to add it later.
  • New maps shall come!