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PGComai

160
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A member registered Jul 08, 2016 · View creator page →

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Hi! Have you already joined a team?

edit: I am no longer planning on participating in this jam, but nice music!!

Very nice game! Switching between worlds works so well, and the platforming feels very fresh because of it. Great work!

I like the music, concept, and platforming, but the pixel alignment issues can be a bit rough on the eyes. I think the vertical position of the camera should be locked in to certain values, that way jumping does not make the ground jitter. Good story! The dash mechanic can be abused to skip parts of the game when falling from spawn.

This is great! I encountered a bug where I could not shoot after the round with all the slow guys, but otherwise it went smoothly. The enemy variety is good and the upgrades are fun. Nice work!

This is a fun game! I took some time to figure out how to do everything, but in the end it was a very rewarding puzzle experience. Beautiful aesthetic. Nice work!

Very spooky game. I liked the challenge, although I wish there was feedback confirming that I have hit an enemy. It also lagged my browser quite a bit, and I could not get a good framerate. Overall, nice game! Good music.

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Very fun! The controls are smooth and very easy to pick up. Moving the ship feels great, and going fast really feels fast. I would appreciate a mouse sensitivity slider. Excellent game!


My PB is just over 99,000

This is quite interesting, it makes me want to play the previous game. It is definitely difficult in its current state, but I like the pacing of unlocking abilities, and the dialogue is cute and funny. The shadows look very nice. Good work!

Very fun game! Great use of the theme, and the difficulty curve feels excellent. This is a fun game to try and master, and the leaderboard helps.

Very hard, but quite fun. The ui button hover sound is very satisfying. This feels like a game that rewards lots of practice. Nice work!

This is fun! The music was great but very quiet for me, and I wish I was able to use the knockback from shooting the ground to travel a bit farther horizontally, but otherwise it was pretty solid. Would love to see a ragdoll effect on these enemies. I think the ceiling could be a bit higher too. Nice work!

The animations in this are pretty cool, I think this has a lot of potential! I will keep an eye out for future updates.

Awesome game! The gameplay is great, cool idea separating the movement of the character from the movement of the weapon. The inclusion of skins and player stats is a very impressive level of polish, especially for a jam game. Excellent music. Well done!

Ooh gotcha, now that I know that I will go back and try to fight it.

I could not experience this game at its full potential because of gpu limitations, but this is pretty cool. The environments and effects are gorgeous, and on top of that the gameplay is fantastic. It is incredibly satisfying to hit an attack right after a parry. I need to upgrade my gpu for sure. Great work!

Interesting, I appreciate the feedback.

Nice game! Animation and music is good, and I really like how the enemy ships can collide and destroy eachother. Difficulty curve is good, and it gets real fun when hectic. Good work!

Fun game! The sounds and animations are great, AND the gameplay is solid. Chaining charge attacks together feels buttery smooth and badass. My only gripe is I wish there was a resolution limit or adjustment, because I have a 4k monitor and my computer cannot run this well in fullscreen, but I would love to experience it in fullscreen. Excellent work! 

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This is an interesting concept but I was not able to make it very far because I kept getting killed by the invincible enemy, at least I assume that's what the laser ball is. It would show up even before I encountered any bosses. I did get to see the real bosses once though and they did look pretty cool.

Nice job!

Next update I am lowering the default sensitivity by half. There is also a sensitivity slider in the menu. Are you using a laptop by chance? The mouse inputs seem to be much stronger on laptops for some reason.

This is very hard but very nice. Simple gameplay principles that create lots of possibilities and depth. Challenging but rewarding. Nice work!

Nice game! There are some issues with grabbing objects, sometimes the objects will move far away from the player when held, but otherwise the gameplay is solid. At first I didn't like how long it took for me to charge up a punch, but now I think it helps make the player feel weak. Framerate was a little laggy as more enemies got on screen, so it would be nice to have a lower graphics setting. Good work!

Good game! This feels like a perfect balance of fun and difficulty. I fell many times, but it never felt horrible or incredibly frustrating. The art and sounds are quite nice, and the jumping mechanic is very rewarding to learn. Nice foddian!

Nice game, I have a 4k monitor so I could not play fullscreen without lag, but as long as I avoided the edges it worked fine. The music is pretty loud and it would say I wasn't signed in even when I was, but those were the only issues I had. Good work!

Very visually appealing, but I had some performance issues and bugs that made it difficult to play. I had to make the window pretty small to get a good framerate. Fairly often I would get a bug where I could not shoot or the bullet would spawn above me and pass above the enemies. Aside from those few things, this does seem like a solid game. Nice work!

Thank you! Mouse sensitivity is definitely an issue. There is a slider in the menu, but when I put out the next build I will be lowering the default sensitivity by half, in my testing it makes the game much easier.

As for the steering and leaning; it takes some getting used to but that is actually how bikes work in real life. We get so used to it that we don't notice, but to turn you must initially steer in the opposite direction just for a moment.

For pedaling I have been thinking of adding a color indicator to better show which pedal is forward.

Thank you for the feedback!

This is a fun game. Before I started I thought, "hm, how hard can this be if I'm allowed to move the ball?" After playing, I get it. It's like trying to swim in rough waters, I have some say in where I go, but for the most part I'm at the whim of the waves.

Everything about this is killer. The music, the polish, the colors, sounds, upgrades, Godot plushie! The clouds starting out with rain and then moving to lightning. There is so much depth here! I have more thoughts than I can organize, so I'll just say hats off to you! This is a masterpiece.

Performance was no issue on web (Firefox and Windows 11) except for when large amounts of particles were emitted, which I know is an issue with Windows.

This is really cute! As people have mentioned the trampolines do not work except as very low altitudes. I would love to play this again with working trampolines. The art and music are very good.

Really interesting idea. I think the gameplay has a lot of potential, but personally I think it would benefit from levels that are less vertical, since chasing the ball all the way back down can be a lot of work. Nice job! Good music.

Nice game, I like the idea of having to protect something very vulnerable. I do feel like the camera is a bit restrictive, especially since the player fights enemies from all directions. Overall, good work. Nice graphics!

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Nice game! I really like the idea, but I think there are some things that could be changed. The camera shake is too intense, and there is slight camera movement after aiming is started, which makes it difficult to hold a position when aiming. The bounce raycast is also too small and sometimes does not accurately predict where the player will go. I also think the rotating tower enemies with the laser should have a more visible laser, it does not appear until the laser is facing the camera. Overall, nice work!

Good game! Very fun, and rewarding to chase high scores. My only complaint is that the camera movement makes clicking on enemies a bit tricky, but with practice it wasn't too bad. Great music and art.

Not a bad concept, but I think there are some things that could be improved. It seems like the enemies only spawn in one place, so it's pretty easy to just circle the spawn and kite them forever. The high score is also limited by the fact that enemies are continuously spawning, so I was forced to finally shoot once the game started lagging real bad. I think it would be more fun if enemies spawned from all around, and maybe despawned if they got too far away, forcing the player to keep the enemies at just the correct distance.

Interesting, thank you for letting me know.

Very hard game! I think reaction-based games are just not my forte. Sometimes the balloons would spawn inside the screen instead of offscreen, which made it even harder. Very very hard, but nice game.

Good game! The leaderboard behavior was a brave choice and it paid off. Makes every run feel extra important. Fun game that emphasizes the importance of patience. Good scream.

Nice game! It's fun, but I wish that there was more space to the left an right, and I think it would be more engaging if score was based off how many bullets the player collects instead of time.

Very good game! Very hard, but I see that world record and that gives me hope. One day the title shall be mine. Excellent art, and great gameplay.

Nice game! I really like the feel of the dodge mechanic. It seems like the instakill can be activated multiple times, and the mouse is not captured, so it can leave the game area. Still, I like the concept!