Hmm, it felt like the game got sluggish when multiple of the second type of enemy (the one that follows you) was in a large room. I'm assuming the pathfinding algorithm could use some optimization. Those ones are very friend-shaped tho, for what it's worth.
Story-wise, it felt like a slow-burn horror that, due to the time constraints of the jam, didn't get a chance to fully go through the slow burn process.
Mechanically the game is sound, but could benefit from a coat of polish or two. The fact that I could move laterally on the motorbike faster than I was moving forward bothered me, for example.
Looking forward to see where this goes.