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A neat idea with the poem. However, the game mechanics simplistic to a point where this entry is more of an interactive experience. Is it bad for being like that? Not at all. The problem is what remains of the game mechanics in the entry isn't that engaging and nothing changes unless the player decides to stick to the end. I really like the touch with the change of the colour near the end - it's fitting.

I should probably say something about my interpretation of the whole work - poem and game together. And I think playing is a part of what gives more context to the game. So whatever I write below take with a small grain of salt as my interpretation of the presented story.

One thing is that there's just a repeating process - but if neither circumstances change nor what the character does, how the outcome every day can be different?

And what about the expectations? Wouldn't having them set too high would make any progress invisible?

We can see the hero is initially motivated, but seeing lack of progress seems to affect them negatively. As I mentioned above, it can be open to interpretation if this is real inability, lack of change, or too high expectations. Given you suggested in the comment under the poem, I'd guess it's a matter of expectations. But there's something more in the story. People don't normally get so overwhelmed by the lack of success, so I'd guess the hero is suffering from some sort of depressive state. In such light, given they didn't give up for that long can be seen as different kind of success, even if omitted by them.

Done! You posted both a game and a poem, so I couldn't help myself with commenting on the poem.

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Thank you for playing and staying till the end of the game. It is meant to be more of interactive story than a real game.

Also thank you for your amazing interpretation, it really means a lot for me.