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Say, what if there was a hard mode for bosses? It could have the pre-nerf that I've read in the comment section ~2 months ago that later bosses had 7+ sigils each pattern later on or maybe endgame, but instead you get a big damage boost for activating it? I thought of it as an idea to speed up boss gameplay because knowing me I'll fight them undergeared and take double digits' minutes worth of time lol. Also this option should only be chooseable on the fight screen where you just click a button to begin the battle, I'm sure you know what I'm talking about... it's to prevent exploitation, but this is just a suggestion. Also cool game, ngl I'm surprised how much content this has and little you ask for in terms of donations (not that you really ask, it's more like you saying it's there if we wanna support) given this seems to be a solo project of yours :)

That's definitely something that could be explored. The big issue is that the longer the sequence becomes, the more likely it is that the player will just have to use some kind of method to record it, like screen recording, or writing it down. I don't particularly think that that is very interesting gameplay. I like where your head is at, though, and I'll think on it and see what I come up with :)


And thankyou for the kind words! I'm so glad you're enjoying it, and happy to exceed expectations! You are mostly correct, it is almost a solo project, I've had some help from some people, and from the great discord community that's formed around the game, so I can't take all the credit :) And you are right, I'm not asking for anything. Donations are welcomed and very appreciated, but in no way expected or requested (: