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I also wamted to create a coin counter that could follow you, but i couldn't find any tutorials that i could understand to make a counter, but i'm gonna try something later. The saving progress system will be added if my game gets speedrunned by anyone at least 1 time

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Assuming you followed the brackeys tutorial, can't you just place coin counter on a canvaslayer node as a child of the game manager and acces it from there? Since the canvas layer will always draw on top of everything and will follow the player camera. At least, that's how I did it lol.

I followed yes a tutorial, but not brackey's tutorial, i also kept getting errors for some reason, but i'll try to implement the counter