Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

I spent a good portion of the last week to create a new background character for the mining level in Savanna Sam. The mine in the game is operated by a company run by meerkats. So, I needed a meerkat miner that would populate the level while Sam is traveling through it.

I used this opportunity to try and document even more of my process. This time, I recorded a timelapse of me sketching the meerkat miner:

Timelapse of the creation of the concept artwork for the meerkat miner in Savanna Sam

This is the resulting artwork:

Concept artwork of the meerkat miner in Savanna Sam, including t-pose

I then used this as a reference to model and texture the 3D model of the character:

3D model of the meerkat miner in Savanna Sam

Of course, the model needs to be rigged and animated as well!

Animation of the meerkat miner using the pickaxe to dig in the dirt

And now, I can place these little guys all over the level:

The meerkat miners appearing in the game, performing multiple actions

I’m quite happy with the outcome, and I have once more learned a couple of things, especially in regards to rigging and animating. :-)