What I like the most:
- the colors
- the graphic simplicity that does not take away from the visual richness
- the level design
- the general dynamism
What I liked less:
- the multitude of enemies
- their resistance to blows
- my ineptitude in this kind of games
Certainly, LILA is a difficult title, at least for players like me. But that does not spoil the pleasure of having tried, and of having tried to go as far as possible. An LSD version of the Wolfenstein classics. The pixel/voxel/3D mix works very well and brings a very original general aesthetic.