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(+1)

Glad the fix worked :)

Gameplay:

* Enemies not having cores is due to cores not really being implemented yet, in the way that they are just a block for now and the ship isn't destroyed when the core is. I created the physics systems to be able to shoot off chunks of ships, which i thought was cool, but when a ship is cut in 2, only one side would have the core and be destroyed. I'm still thinking about this, but possibly the idea of cores will be removed, they will just be the ship's starting block to build around.

* the movement abilities of a ship don't matter too much now, I took note of this but don't have a current solution.

UI:

* I'll try to scale the UI with resolution, working in the unity editor the UI feels fine but on higher resolutions this is indeed too small.

* I will make generated ship and cores spawn on top of the mouse if that spot is free.

* disabling or locking a ships rotation should be possible in the build phase.

* This seems to be a bug where no collision was found when placing ships, I will try to fix it.

* The end battle button is a emergency way of ending a battle premature, sometimes just a few chunks of ships are left but the timer still has a way to go. I will create an "inactive timer" which when over a treshold will end the battle premature to avoid this.


Thanks again for your feedback, it is really precious to me! :)


Have fun,

1ButtonWonder.